Moderator: Cartographers
That is visible also for me, what i also pointed out. Map making are a new task for me and i dont you guys so well yet, it just sounded kind of prissy to look for errors in a magnifying glass, I know now that you dident and I apologize if I sounded grumpy.DiM wrote:
fully filling with colour within the borders of a terit is again a very clear task which can be finely measured.

Top Score:2403natty_dread wrote:I was wrong
While I have lower standards than DiM, I have to agree with these two points - both things I've brought up before and you addressed in some measure, but not quite solving the problem.DiM wrote:4. the icons on the map don't work well together. you have the guys in toga who are bright white, 2d, with pixely black contours. then you have the theatre masks who are also 2d but the contours are more blurry and they are grey. and then you have the other 3 images (swords, vase, temple) which are all grey and in 3d. you need consistency. decide on one style and make all the icons the same.
but aside from all the points above, i feel like the map has one major flaw. it simply does not do this wonderful city any justice. i've visited rome this year and i've been impressed. it's gorgeous. when i look at your map i honestly can't even tell it's rome. i have to read the terit names to realise it. normally it should scream ancient rome at me. i should be able to recognize it in the first milliseconds.

By saying you are not utilising your space efficiently is not the same as saying you need to use more of it. Right now your map is rather liberal in using right angles. In this case the you plug your right angles with information about the map. But this information is placed uneven, lop sided or off center.• "utilizing the real estate efficiently": frankly I was very surprised to see this suggestion made and seconded. One of the main errors made by novice graphic artists is to give in to the urge to utilize every bit of white space on a page. I urge Gimil and Sully (and I know you guys aren't novice mapmakers) and others to thoroughly peruse all the maps at CC and notice how much unused space there is on each. In my opinion those with the most white space are generally the most attractive; they are certainly the least stressful to look at and work with. If I could comfortably increase the amount of white space in my map I gladly do so.
Top Score:2403natty_dread wrote:I was wrong





gimil wrote:By saying you are not utilising your space efficiently is not the same as saying you need to use more of it. Right now your map is rather liberal in using right angles. In this case the you plug your right angles with information about the map. But this information is placed uneven, lop sided or off center.• "utilizing the real estate efficiently": frankly I was very surprised to see this suggestion made and seconded. One of the main errors made by novice graphic artists is to give in to the urge to utilize every bit of white space on a page. I urge Gimil and Sully (and I know you guys aren't novice mapmakers) and others to thoroughly peruse all the maps at CC and notice how much unused space there is on each. In my opinion those with the most white space are generally the most attractive; they are certainly the least stressful to look at and work with. If I could comfortably increase the amount of white space in my map I gladly do so.
I am well aware that sometimes 'less is more' (to quote an old hippo, oaktown) but the rest of your map is so busy that leaving all those (uneven) gaps in the legends simply doesn't look nice.
Top Score:2403natty_dread wrote:I was wrong
What is your critique about his legend areas exactly? I just want to be clear.gimil wrote:mate, I believe my response has not yet been addressed.
gimil wrote:By saying you are not utilising your space efficiently is not the same as saying you need to use more of it. Right now your map is rather liberal in using right angles. In this case the you plug your right angles with information about the map. But this information is placed uneven, lop sided or off center.• "utilizing the real estate efficiently": frankly I was very surprised to see this suggestion made and seconded. One of the main errors made by novice graphic artists is to give in to the urge to utilize every bit of white space on a page. I urge Gimil and Sully (and I know you guys aren't novice mapmakers) and others to thoroughly peruse all the maps at CC and notice how much unused space there is on each. In my opinion those with the most white space are generally the most attractive; they are certainly the least stressful to look at and work with. If I could comfortably increase the amount of white space in my map I gladly do so.
I am well aware that sometimes 'less is more' (to quote an old hippo, oaktown) but the rest of your map is so busy that leaving all those (uneven) gaps in the legends simply doesn't look nice.


I'll summarize in detail all matters relating to the status quo...RedBaron0 wrote:There's been some discussion kinda recently on this so I won't bin it outright.... but there hasn't been a true update in forever, where are we at here?