Molacole wrote:I'm not sure if you've got to bonuses yet, but blue and brownish-grey are never going to be controlled. Any chance at seeing an extra bonus for controlling the tunnels?
Molacole i put bonuses, if you see these box with stars, Bonuses for tunnels,well i dont think that will get something diferent in play, but if so many people ask these what you propose these will be easy to put.
this map looks great but after this one is quinched you should still go back and finnish your other map(I liked it almost as much as this one) but for now keep up the good work
You might hate me for saying this, but it has to be said...
Your text font size isn't consistent D:
It's much better than when this problem first cropped up in your other map, but it's still visible. Look at the air fields and Motoyama which is right beside it, etc. The two countries names' in 109th division seem to be darker than the rest of the map too.
Are the anti-tank barriers one-way or are they impassables? If they're one-way, you should have a note somewhere on the map, and if they're impassable, consider changing the graphic so its clearer.
About the tunnels. Can you attack from Kitano Point to Tobishi Point or Tachiiwa Point, or can Kitano Point only attack Air Field 2?
One last very minor thing, I think you should add a dot after the 'no' in Air fields. Like this :
1.i look in Text and These two colours its same"Indigo".But i see that down Mount Suribachi and Tobiishi point its Dark blue, and these a mistake from me.
2.Its impasabile borders, but i can put with bouth side up and down, and i think that will be clearer.
3.Yes you can atack in all tunnels exit,you can see in map that all these terittory are conected with tunnels line.
4.Air fields no.1-no problems to put these
Last, why i must hate you?
I hate to sound like a broken record, but maps should be about playability over looks. This map looks very nce and all, but if I joined a tournament I would dread playing this map.
Alternative Plan A. = 5 territories, 2 borders, 3 attackable threats=2
Alternative Plan B. = 6 territories, 2 borders, 2 attackable threats=2
Air fields = 8 territories, 6 borders, 10 attackable threats=4
Not sure how you came up with those bonuses, but I would definitely change the last 2 on the list.
ok first thing I would switch 5th and 4rth divison in the legend to keep with the A B C 1 2 3 format like you have for Plan A. then Plan B.. It would make it look better imo.
Second there are 4 bonuses on the map that will be faught over and that is it. 109th division and air fields could be worth 50 troops each and I doubt any experienced player would even bother with them. They're just too easy to break up. Air fields and 109th infantry division might as well be neutral ground as far as I'm concerned.
The tunnels are absolutely worthless in terms of playability. All of them dead end into poor positioning. Keeping to the theme of the map then the tunnels should be the advantage points much like it was for the war. I woudl either get rid of them or relocate them because right now I don't see any strong desire to use them tacticly.
Also the territory Kama gets hidden if a blue troops in holding that territory, but not sure if it's much of a concern right now or ever.
This map has some very nice eye candy, but I just don't see it turning out to be a balanced map. If you played a team game and one of the teams started off heavy in air fields and 109th infantry division continents then they might as well pack up and call it a loss because their apponents will be flooded in the sweet spots of the map. After having this happen I'm sure it will turn people off to this map.
A country-5terittory-2 borders-4 atack borders
B country-6 terittory-2 borders-3 atack borders
5th M D country-4 terittory-2borders-4 atack borders
4th M D country-5 terittory-2 borders-4 atack borders
109 infantry D-8 terittory-6borders-7 atack borders
air fields-8 terittory-6 borders-9 atack borders
You mistake count some of country.
I just put bonuses nothing else.Maybe these last to worth much more, but i waith to people say hes sugestion. Put yours bonus sugestion.
You mean-Alternative plan A,Alternative plan B,4th,5th.
I think that these map good balanced, you have 4 easy to hold and 2 wery dificulty to hold, and i dont know why you first see bad situation in play,these story its for all maps if somebody have luck he will get country in begining play,Example what will hepend if you and yours partner get all 109th country and Air fields no 2. I dont belive that if you hold 5th or A or B, that these game ots over, you have so many combination to win, and you have 3 equal country, and everybody have chance to win.Air fields country its good for constantly fight not for conquer and geting bonuses.If you want to play map where you have chance to win in 10 turns, you should not play these map.
A country
B country
5th M D
4th M D
109 infantry D
air fields
make it look like this:
A country
B country
4th M D
5th M D
109 infantry D
air fields
yes I miscounted the attackable borders.
I think that these map good balanced, you have 4 easy to hold and 2 wery dificulty to hold, and i dont know why you first see bad situation in play,these story its for all maps if somebody have luck he will get country in begining play,Example what will hepend if you and yours partner get all 109th country and Air fields no 2. I dont belive that if you hold 5th or A or B, that these game ots over, you have so many combination to win, and you have 3 equal country, and everybody have chance to win.Air fields country its good for constantly fight not for conquer and geting bonuses.If you want to play map where you have chance to win in 10 turns, you should not play these map.
the answer to your example will be they'll spend a lot of time trying to fort each other closer to the +2 bonuses.
The way I see this map playing out is that everyone is going to flood their troops into the +2 bonuses and there's going to be a ton of attacking in the first 4 rounds. Soon as the cash in of cards round is over so is the game. Whoever has the most power after that is pretty much going to win because all of the +2 bonuses are so close to each other making it extremely easy to break each other up. There is no room to rebound after an attack. That is for team games. Singles games will be much better on this map and will bring a ton of action and pretty good balance also. I just don't think it has the balance to be a good triples or doubles map. If it were playing a 3 teams of 2 doubles game then yeah, but a straight up 3 v 3 or 2 v 2 is not going to play well on this map at all.
so all in all it's a very good map as long as it's not 3 v 3 or 2 v 2.
My map have 36 terittory, so these map its perfect for 4 players. Triple and 6 players map must have more terittory, and these map not so good for more players.
I just put bonuses nothing else.Maybe these last to worth much more, but i waith to people say hes sugestion. Put yours bonus sugestion.
qwert wrote:My map have 36 terittory, so these map its perfect for 4 players. Triple and 6 players map must have more terittory, and these map not so good for more players.
I just put bonuses nothing else.Maybe these last to worth much more, but i waith to people say hes sugestion. Put yours bonus sugestion.
tripple can also on tiny maps i think but i like it