Moderator: Cartographers

Agreed that the text can be difficult.Jippd wrote:I find it really hard to read the text on this map. It looks cool but it is not functional, especially the key in the bottom left corner. It seems a little jumbled and like "chickenscratch" writing almost.
It is better on large but I find near impossible to read it on the small version.
i started in a 1v1 game with ALL those terits. you'd assume i was at a big disadvantage, right? i won the gameQuickslow87 wrote:I'm liking the map a lot so far. However, I have to say that whoever has more than one territory in the poisoned circle is getting the shaft. One guy in my game has two territories there and I practically flinch each time his turn comes around. Maybe have all the starting territories there be neutral in a six player game?
Dim, you once commented in the RD thread that my decaying troops should be handed out equally and here you are defending your choice of not doing the same. You cannot have both sides to the argument.DiM wrote:i started in a 1v1 game with ALL those terits. you'd assume i was at a big disadvantage, right? i won the gameQuickslow87 wrote:I'm liking the map a lot so far. However, I have to say that whoever has more than one territory in the poisoned circle is getting the shaft. One guy in my game has two territories there and I practically flinch each time his turn comes around. Maybe have all the starting territories there be neutral in a six player game?
those terits can be both a blessing as well as a curse depending on how you play.


thanks for your quick responce, but i have a few questions on that subject:koontz1973 wrote:zimmah, have each of the territs as a separate position with a max of two per player. Then code each of the territs as a neutral 3. The position overrides the neutral when handed out. That way in a 1v1 game, 4 of the 5 will start (2 per player) and the 5th will start neutral. In larger games, they will be handed out evenly and the rest start neutral.
Yes, if you only have 5 positions, the positions are ignored in 6-8 player games.zimmah wrote:aren't the positions ignored when there's more then 5 players then? would that not make all those territories neutral in an 6, 7 or 8 player game?

well, then a good option would be to assign starting positions but don't make them neutral, this way, at least in 2, 3, 4 and 5 player games, everyone would at least get almost the same amount of them.thenobodies80 wrote:If players are more than the positions, the positions are given out like normal regions. Obviously if you have a coded neutral in the region tag (underlying neutral) the region will start always as neutral. If not it will given out random, like normal territories.
So the best thing to do for this map would be to not have the underlying neutral. That way in games of 6 or more players, they will start as random drop and all hell could be let lose. But the smaller games will be better provided for. Leave out the neutral tag then.thenobodies80 wrote:If players are more than the positions, the positions are given out like normal regions. Obviously if you have a coded neutral in the region tag (underlying neutral) the region will start always as neutral. If not it will given out random, like normal territories.

this sounds like the best optionzimmah wrote: well, then a good option would be to assign starting positions but don't make them neutral, this way, at least in 2, 3, 4 and 5 player games, everyone would at least get almost the same amount of them.
http://zimmah.webs.com/islandofdoomv2.0.xmlDiM wrote:this sounds like the best optionzimmah wrote: well, then a good option would be to assign starting positions but don't make them neutral, this way, at least in 2, 3, 4 and 5 player games, everyone would at least get almost the same amount of them.
Code: Select all
<positions>
<position>
<territory>Ri</territory>
</position>
<position>
<territory>Kiu</territory>
</position>
<position>
<territory>Loi</territory>
</position>
<position>
<territory>Nev</territory>
</position>
<position>
<territory>Brik</territory>
</position>
</positions>