Page 9 of 25
Re: Labyrinth [10/8] Pages 1/13
Posted: Wed Aug 15, 2012 2:32 am
by koontz1973
iancanton wrote:looking excellent. the only thing i'd do is to move the corner dead warrior bonuses one square toward the middle slave entrances. this is because the corner entrances already have the big advantage of being remote from attack, so they should not also have the additional advantage of being closer to the nearest dead warrior bonus. otherwise, i regard it as good for the gameplay stamp in all respects. alternatively, if u don't want to move the dead warriors, then have each of the four corner foods start as n2.
Will go with the neutral 2 on the food then if that is OK.
i'm not sure that it's possible to arrange for only the 4 corner entrances and nothing else to be occupied for 4-player games. if the corners are the 4 start positions with a maximum of 1 position each, then the other 4 entrances are shared equally among the players (though there's nothing wrong with that).
ian.

It is not. I realised that a while ago but forgot to update the GP in the OP. But you are right, the centre 4 are the starting positions with a max of 1. This should only give one extra randomly within the centre 4 in all game sizes. Again, this should add some difference to the strategy.
Thanks ian.
Re: Labyrinth [10/8] Pages 1/13
Posted: Wed Aug 15, 2012 8:54 pm
by nolefan5311
We will go ahead and restamp this one in 48 hours or so if you have concerns/comments, etc., now is the time to speak up.
Re: Labyrinth [10/8] Pages 1/13
Posted: Thu Aug 16, 2012 9:21 am
by AndyDufresne
For Traps, is the -1 on that region? Or does it reduce your every turn reinforcements?
--Andy
Re: Labyrinth [10/8] Pages 1/13
Posted: Thu Aug 16, 2012 10:52 am
by koontz1973
AndyDufresne wrote:For Traps, is the -1 on that region? Or does it reduce your every turn reinforcements?
--Andy
Minus one to deploy.
Re: Labyrinth [10/8] Pages 1/13
Posted: Thu Aug 16, 2012 11:49 am
by nolefan5311
"Slaves entrances can be attacked by adjacent regions only if Prometheus is held"
I think what you currently have needs to be changed to that. Having Prometheus fire and Prometheus in the same sentence is a little confusing.
Re: Labyrinth [10/8] Pages 1/13
Posted: Thu Aug 16, 2012 12:17 pm
by koontz1973
You dangle stampage in front of me and then throw a spanner in the works.
nolefan5311 wrote:"Slaves entrances can be attacked by adjacent regions only if Prometheus is held"
I think what you currently have needs to be changed to that. Having Prometheus fire and Prometheus in the same sentence is a little confusing.
Disagree that it would be confusing and your wording is very windy. But as stampage is imminent, a brainwave hits me like a force 9 hurricane. Hows this grab you.
Prometheus fire now ring of fire. Changed all wording to fit.
- Click image to enlarge.

Re: Labyrinth [17/8] Pages 1/14
Posted: Thu Aug 16, 2012 12:25 pm
by nolefan5311
That's good. Last suggested change...either make it Ring of Fire, or ring of fire, to make it consistent.
Re: Labyrinth [17/8] Pages 1/14
Posted: Thu Aug 16, 2012 12:30 pm
by koontz1973
Why not both? The big R starts a sentence and the little r is on the middle of one. Seems that we might have the English grammer police after us if we do that.
Re: Labyrinth [17/8] Pages 1/14
Posted: Thu Aug 16, 2012 12:37 pm
by nolefan5311
Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
These are simple changes for you to make real quick.
Re: Labyrinth [17/8] Pages 1/14
Posted: Thu Aug 16, 2012 2:50 pm
by IcePack
Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
Re: Labyrinth [17/8] Pages 1/14
Posted: Thu Aug 16, 2012 9:28 pm
by koontz1973
nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
All done.
- Click image to enlarge.

These are simple changes for you to make real quick.
No such thing as a quick simple change.
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
Not to worry. As soon as the GP stamp is given, these are top priority along with about a million other things.
Re: Labyrinth [17/8] Pages 1/14
Posted: Fri Aug 17, 2012 8:14 am
by nolefan5311
koontz1973 wrote:nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
All done.
Well, not really, but I suppose if you're happy with it...
Re: Labyrinth [17/8] Pages 1/14
Posted: Fri Aug 17, 2012 8:16 am
by nolefan5311
Restamped
Re: Labyrinth [17/8] Pages 1/14
Posted: Fri Aug 17, 2012 8:29 am
by koontz1973
nolefan5311 wrote:koontz1973 wrote:nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
All done.
Well, not really, but I suppose if you're happy with it...
What did I miss? Thought I got it all.
nolefan5311 wrote:
Restamped

Re: Labyrinth [17/8] Pages 1/14
Posted: Sun Aug 19, 2012 12:09 am
by koontz1973
Nole, what did I miss with the game play wording?
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
1) Done
2) Done
3) Not there yet.
Gone round and cleaned up the image. Legend is now aligned. Not perfect as that is not wanted.
- Click image to enlarge.

Can I ask the mods to let me know what they like and dislike so I am not flapping around later trying to please them.

Re: Labyrinth [20/8] Pages 1/1
Posted: Sun Aug 19, 2012 11:42 pm
by koontz1973
Glow versus icons.
Top image has the glows for the killer neutrals (Medusa) and the target squares for the spears.
The bottom has some icons for the same ones.
Which one is better? Glow or icons.
- Click image to enlarge.

Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 9:21 am
by IcePack
1) Done - looks great
2) Done - I'm still let peevin', the white on the inside of the ring still driving me crazy

Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 9:33 am
by koontz1973
Thats not white, it is a slight grey which is why I missed it. Will fix now.
Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 9:37 am
by nolefan5311
Hmm...I can't really tell what the icons are meant to represent. I mean, I know because I know the map, but if I was looking at it for the first time I wouldn't really have a clue.
Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 10:42 am
by koontz1973
nolefan5311 wrote:Hmm...I can't really tell what the icons are meant to represent. I mean, I know because I know the map, but if I was looking at it for the first time I wouldn't really have a clue.
But if the icon was in the legend so you would have a reference to it, I just do not want to get further down the line and have someone ask for the icons over the glows. cairnswk is famous for icons after Stalingrad and flapcake put them on trench warfair. I just do not want to over look any possibility if you know what I mean.
Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 10:49 am
by IcePack
You've started / kept the glow theme, I would strongly prefer keeping those areas glow over adding additional icons.
Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 10:50 am
by koontz1973
That was and is my inclination.
EDIT: Got rid of the icons, updated legend, removed light grey from fire rings, added a darker glow to the sirens as the blue was too hard to see over the sea.
- Click image to enlarge.

Re: Labyrinth [20/8] Glow v Icons? Page 15.
Posted: Mon Aug 20, 2012 2:37 pm
by AndyDufresne
IcePack wrote:You've started / kept the glow theme, I would strongly prefer keeping those areas glow over adding additional icons.
Glow all the way. This map already has a plethora of icons and other objects, that more icons I think would just distract more.
--Andy
Re: Labyrinth [21/8] Page 15.
Posted: Tue Aug 21, 2012 4:17 am
by koontz1973
Icon and glow time then.
Icons in use at the moment.
- Medusa
Minotaur
Dead Warriors (4 territs per bonus)
Spears
Food
Swords
Ring of fire
Pegasus
Prometheus
Traps
Siren
Pegasus
Change any? Increase/decrease size of any? Move any to a different part of the territ?
Glows
- Black for siren decay
White and Yellow for Spear targets
Blue for Medusa killer territs
Colours are OK now for colour blind tests.
But are they OK for normal people (Like/dislike colour)?
Too small or too large?
Re: Labyrinth [21/8] Page 15. Icons and Glows?
Posted: Tue Aug 21, 2012 11:27 am
by isaiah40
The food icons are a little hard to see on the map. Can you enlarge them and place the 888's in those squares? You may have to move the icons to a different corner, to get the 888's to fit with the enlarged icons.