That's pretty much how I feel.Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.
Moderator: Clan Directors
That's pretty much how I feel.Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.

There isn't really any requirements. You have to be eligible for CDF (which is just to exist as a clan?) and meet Dako approval (not clarified). So basically any group w 10 members can join.Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.

I agree with CoF...qwert/josko have some very good ideas.Chariot of Fire wrote:I like the system of the draw that qwert has illustrated in his diagram. Very sensible and logical.


well i think that its best to make draws where you have clear winners, these mean that you dont need to waith chalenge to be official ended to start draws.by jetsetwilly on Thu Mar 14, 2013 8:48 am
I do like the idea of doing the random draw for each round because as Qwert says it does add some excitement. We would have to decide whether to delay a draw because one tie overran or allow the others to move forward by putting them both in the hat as Winner of Clan A vs Clan B.
Unless everyone here comes out in support, the seeding and draw format should probably go over to cd&friends for a vote.
There is already vote running on how many times a map can be used through each tie/the whole competition.
well we have over 200 maps, if we stick to 1 map per round ,these mean that only small number of maps will be used.Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
I don't think you understand. A map can only be used once per round, i.e if it is a 41-game challenge a clan has to choose 20 different maps. What the heck were you thinking, one map only? lolqwert wrote:well we have over 200 maps, if we stick to 1 map per round ,these mean that only small number of maps will be used.Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
For first and second round only 20 maps
third and fourth round will be increase for 10 (20 repeated from previous round)
and in last round will be increase for 10 new (30 repeated from previous round)
These meant that one clan will be use maximum 40 diferent maps for entire competition (out of over 200 diferent maps)

Maybe you dont understand -its says one diferent map per roundChariot of Fire wrote:I don't think you understand. A map can only be used once per round, i.e if it is a 41-game challenge a clan has to choose 20 different maps. What the heck were you thinking, one map only? lolqwert wrote:well we have over 200 maps, if we stick to 1 map per round ,these mean that only small number of maps will be used.Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
For first and second round only 20 maps
third and fourth round will be increase for 10 (20 repeated from previous round)
and in last round will be increase for 10 new (30 repeated from previous round)
These meant that one clan will be use maximum 40 diferent maps for entire competition (out of over 200 diferent maps)


qwert is saying that any clan only has to use a maximum of 30 maps in the whole comp out of 200 available, so what is he asking for otherwise???Chariot of Fire wrote: And what is ViD_FISO on about? ffs, once a round (i.e. one challenge) is over it's over, and everything reverts to normal. No-one has said "A map may only be used once all tournament"

Got to admit as one of the weakest clans that doubling up on maps does us no favours most of the time, there is a tendency at the moment to drop one of a regular quads team for the trips and drop another and stick in someone that doesn't know the map/ doesn't work so well with the other 3 and lose both. CL5 is proving interesting having to use 40 different maps for the qualification stage and at a least a further 38 (we may well drop some of the 40) for the league stage.Chariot of Fire wrote:qwert is right in that a clan only has to use 30 maps the entire tournament if we implement a "one map per round" rule. Right now, as the rules stand, a clan only has to use 15 maps the entire tournament. I find this intrinsically wrong and believe it should change.
I advocate that low ranked clans had chance in first round to play agains similar or equal strengt clans, to have opportunity to have chance for medal. If high ranked clans play right in Round 1, then you have small chance to make round 2.Vid_FISO wrote:So you advocate making things even easier for the top clans?
Those that get a round 1 bye don't use any maps at all to make round 2 then face a clan that has had to use some of their best maps to get into round 2. For any of the lower/ mid ranked clans that make round 3 they've used 40 maps, top clans have used 20, unless there is a play in round and first round bye in which case they've still used no maps = slaughter!
Personally I think we have a very small chance regardless, but there will be others currently in the lower ranks that could well provide an upset or two if not handicapped.qwert wrote:I advocate that low ranked clans had chance in first round to play agains similar or equal strengt clans, to have opportunity to have chance for medal. If high ranked clans play right in Round 1, then you have small chance to make round 2.Vid_FISO wrote:So you advocate making things even easier for the top clans?
Those that get a round 1 bye don't use any maps at all to make round 2 then face a clan that has had to use some of their best maps to get into round 2. For any of the lower/ mid ranked clans that make round 3 they've used 40 maps, top clans have used 20, unless there is a play in round and first round bye in which case they've still used no maps = slaughter!
No. It would just lead to sitting abuse (or claims of). Probably not worth the aggravation, nor the effort to have to check previous line-ups.Vid_FISO wrote:As an after-thought, any mileage in allowing a map + settings to be repeated but with a completely different line-up?



