That's similar to what hatterson recommended (I talked to him on IRC before I made the map to see if the idea was okay).Coleman wrote:I think what would be awesome (but not possible with the xml) is whenever your armies in a square is the same as the correct number for that square in the solution you get +1.
But again, not possible with the current xml.
If the XML is going to update before this is in Final Forge, I could make it so each continent gives +1 for if their solution is correct. This could be what's unique about the map instead of just the same old game looking different.
I agree. I'll adjust the bonuses in the next map update.Coleman wrote:I'd go with the one below what the calculator says for each bonus.hatterson wrote:It depends on the feel you want for the map. Higher bonuses lead to a quicker game if someone gets ahold of a couple places. Lots of smaller bonuses leads to a more drawn out game. At least that's what I've seen in my experience.Pious wrote:Should I subtract one for each bonus to keep the feel of the original bonuses or is the new method of larger bonuses fairer?



