Moderator: Cartographers
Andy will probably do itKaplowitz wrote:so how does gfx stamping work when we get there?
Top Score:2403natty_dread wrote:I was wrong
Its really the small that needs it, the numbers overlap.gimil wrote:On the large I think ill make the target a little bigger for 40 yards/
Top Score:2403natty_dread wrote:I was wrong

Top Score:2403natty_dread wrote:I was wrong
Run, Steve! Run! They're gonna get you!-Added steve the buddy, he doesnt do much but will be fun to shoot
These are all fine. The bonuses were all very high anyway, and i understand all of your points. IMO, its really the same thing, just it has all around smaller values, which is good.gimil wrote: My view on the gameplay.
-With no easy way of elimenating a palyer I think a start of 1 would be sufficient. Since you build troops at a decent rate anyway there is no problem of a slow start.
-All coloured rings start with the same number of neutrals. The reason for this is because the further targets dont offer any more of a bonus for conquering them that the closer targets do.
-Reduced the deploy for all archers and changed it to auto deploy. This was becasue 17 was far to high. And making it autodeploy means the archers are always in control.
-Since targets give you more bonues the further away they are they have an increasing neutral value.
-Tweeked the lobby and color bonuses becasue I thought tehy where to high before.
-Added steve the buddy, he doesnt do much but will be fun to shoot
Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?
Top Score:2403natty_dread wrote:I was wrong
you mean a killer neutral? if not......gimil wrote:Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?
NO not killer neutral. He'll be used for bombardment and as a card terr for those occasions that you dont have the troops to take anything else.rocky mountain wrote:you mean a killer neutral? if not......gimil wrote:Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?![]()
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and if so.... why is he there?
Top Score:2403natty_dread wrote:I was wrong
We will see what steve can do it the next updateoaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
Top Score:2403natty_dread wrote:I was wrong
you can put coordinates off the map yeti told me so. Just make either the width or hight more than the size of the mapKaplowitz wrote:Im not sure if i can put Steve's armies off the map, so maybe you could put:
"Steve starts with: " and i will put the armies there, since it will always be 1 neutral, so it would look like part of the map.
Top Score:2403natty_dread wrote:I was wrong
oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
I want an animation but not sure ill be able to make a non intrusive one.Kaplowitz wrote:That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
Top Score:2403natty_dread wrote:I was wrong
gimil wrote:I want an animation but not sure ill be able to make a non intrusive one.Kaplowitz wrote:That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
Ill do itoaktown wrote:something as subtle as a blink every seven or eight seconds would be brilliant
Top Score:2403natty_dread wrote:I was wrong

Top Score:2403natty_dread wrote:I was wrong