Moderator: Cartographers
Nope you are right it is the 3rd. I will fix it along with the rest after current suggestions and discussion are over. Probably tomorrow with an update.KEYOGI wrote:Big improvement, I think this is a lot better now.
Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong.![]()
I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.




but where's mind and where's reason? they don't have a border??WidowMakers wrote:Yes. This way there are 42 territories (better for 3-6 players) and the flow of the map is still circular.unriggable wrote:What's with the mind reason thing in the middle? Are they two different contries?
This is not a good idea. The reason (HAHA) for having a negative or no bonus to the middle is that it is already too powerful. If a player gets the middle and a thought they have the ability to stop anyone else from the middle. That is why it should have no bonus. It is a strategic point, it does not need an additional benefit because it then becomes too powerful.ClessAlvein wrote:Mind and Reason do nothing except act as 8-way chokes? O.o
How about +1 for holding Mind and Reason, and an additional +3 for holding both Mind and Reason and any "thought".

