Page 10 of 16
Posted: Tue Aug 28, 2007 1:06 pm
by Bad Speler
well...this is my first post in this topic, but only because i don't really like commenting on complicated maps.
Just a suggestion, but I think the army shadows on the sea should be more hexagonal, because i dont think it looks good that theres just a bit of darker colour between the army shadow and the corner of the hexagon
Posted: Tue Aug 28, 2007 1:12 pm
by Gnome
Ya, I like it
The only thing that bothers me is the green tint you used to make the land...
I think it's ugly
Well I guess that depends on tastes...
And the territories at the bottom, 'Lurius' and 'Roma'...Are you sure the army numbers stay in the map and don't come on the border?
Posted: Tue Aug 28, 2007 1:18 pm
by cairnswk
Bad Speler wrote:well...this is my first post in this topic, but only because i don't really like commenting on complicated maps.
Just a suggestion, but I think the army shadows on the sea should be more hexagonal, because i dont think it looks good that theres just a bit of darker colour between the army shadow and the corner of the hexagon
Bad Speler...i think that's a great suggestion about the hex army shadows...i'll do some experimenting and see how it looks. Thanks!

Posted: Tue Aug 28, 2007 1:20 pm
by cairnswk
Gnome wrote:Ya, I like it
The only thing that bothers me is the green tint you used to make the land...
I think it's ugly
Well I guess that depends on tastes...
And the territories at the bottom, 'Lurius' and 'Roma'...Are you sure the army numbers stay in the map and don't come on the border?
Yes i kinda agree about the ugly bit of the land....sstill trying to think what i can do there.
I'll check on the army numbers on those terrs when the xml testing is done to C about that...and post a adjustment if nexcessary. Thanks Gnome!

Posted: Tue Aug 28, 2007 1:46 pm
by jako
im still dying to play this map. just a few more little fixes and hopefully this will be quenched soon.
V21 Land Changes
Posted: Tue Aug 28, 2007 3:42 pm
by cairnswk
Gnome wrote:Ya, I like it
The only thing that bothers me is the green tint you used to make the land...
I think it's ugly
Gnome...does this do anything to remove the "ugly"
bad speler wrote:I think the army shadows on the sea should be more hexagonal
And this map also addresses the solution of hgex army shadows

Posted: Tue Aug 28, 2007 4:08 pm
by Gnome
To me it looks way better like this
Now I know what it was that made it ugly, it looked a bit like plastic
plastic wasn't invented back than
It looks more realistic now...Good job
Posted: Tue Aug 28, 2007 8:25 pm
by unriggable
Why are the letters on the legend underlined?
Posted: Wed Aug 29, 2007 2:49 am
by cairnswk
unriggable wrote:Why are the letters on the legend underlined?
unriggable...they are left overs from the earlier terr names that were going to be
Oa
Ob
Oc
etc.
It has been recently suggested that they should still remain and still preceed the terr names as in
O After
O Cato
O Libo
M Ares
M Enya
M Eros
This way in the drop list for the attack/fort selection they will appear grouped under that underlilne character.

Posted: Wed Aug 29, 2007 2:50 am
by cairnswk
Gnome wrote:To me it looks way better like this
Now I know what it was that made it ugly, it looked a bit like plastic
plastic wasn't invented back than

It looks more realistic now...Good job
Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
Posted: Wed Aug 29, 2007 4:59 am
by WidowMakers
cairnswk wrote:Gnome wrote:To me it looks way better like this
Now I know what it was that made it ugly, it looked a bit like plastic
plastic wasn't invented back than

It looks more realistic now...Good job
Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
As long as you keep it closer to this than th eprevious version. I really did not even notice the green color until you changed it. Much better!
I also like the hex circles more. And the underlined text in front of the territory names for the drop down list is very helpful.
QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.
WM
Posted: Wed Aug 29, 2007 5:22 am
by cairnswk
WidowMakers wrote:cairnswk wrote:Gnome wrote:To me it looks way better like this
Now I know what it was that made it ugly, it looked a bit like plastic
plastic wasn't invented back than

It looks more realistic now...Good job
Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
As long as you keep it closer to this than th eprevious version. I really did not even notice the green color until you changed it. Much better!
I also like the hex circles more. And the underlined text in front of the territory names for the drop down list is very helpful.
Thanks WM.

Yes it will be kept closer to this colour and texture, but no reverting to the plastic one.
QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.
Gameplay...WM...just a variation for gameplay. Sure they could do it, but i would prefer to have this way as a variation.

Posted: Wed Aug 29, 2007 5:23 am
by WidowMakers
cairnswk wrote:QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.
Gameplay...WM...just a variation for gameplay. Sure they could do it, but i would prefer to have this way as a variation.

OK
Posted: Wed Aug 29, 2007 5:27 am
by edbeard
maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
Posted: Wed Aug 29, 2007 5:39 am
by cairnswk
edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
edbeard...forgive my ignorance...what is monitor and merrimac?
Posted: Wed Aug 29, 2007 12:30 pm
by unriggable
cairnswk wrote:edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
edbeard...forgive my ignorance...what is monitor and merrimac?
American civil war, two first ironclad warships. Thy just beat the shit out of eachother, never really fought against wooden ships.
Posted: Wed Aug 29, 2007 1:14 pm
by cairnswk
unriggable wrote:cairnswk wrote:edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
edbeard...forgive my ignorance...what is monitor and merrimac?
American civil war, two first ironclad warships. Thy just beat the shit out of eachother, never really fought against wooden ships.
Thanks unriggable....mmmmm interesting!
Posted: Thu Aug 30, 2007 12:11 am
by KEYOGI
--- The
Battle of Actium map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
Posted: Thu Aug 30, 2007 4:29 am
by cairnswk
Woohooo!

Thanks Keyogi!.
Now i can start writing the xml....and attend to those land masses.

Posted: Thu Aug 30, 2007 8:49 am
by lalaland
cairnswk wrote:edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
edbeard...forgive my ignorance...what is monitor and merrimac?
it was a naval battle in the american civil war, with the first ironclad ships. i don't remember which side (the confederates or the union) had which ship.
edit: ooops... only looked at the 2nd to last page...
sorry
Posted: Thu Aug 30, 2007 2:20 pm
by cairnswk
lalaland wrote:cairnswk wrote:edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.
yes kind of silly when there are no cannons involved but you get the idea
edbeard...forgive my ignorance...what is monitor and merrimac?
it was a naval battle in the american civil war, with the first ironclad ships. i don't remember which side (the confederates or the union) had which ship.
Thanks lalaland

Posted: Thu Aug 30, 2007 4:46 pm
by unriggable
Monitor belonged to the union.
Can you clarify: What can the large ships do? I'm not sure if they can only bombard or can they take over small ships?
Posted: Thu Aug 30, 2007 4:57 pm
by cairnswk
unriggable wrote:Monitor belonged to the union.
Can you clarify: What can the large ships do? I'm not sure if they can only bombard or can they take over small ships?
The large ships wiht the marking can only bombard the bordering large ships, they cannot conquer them; but the large ships can attack and conquer bodering small ships, and the small ships can do likewise.
Posted: Fri Aug 31, 2007 1:44 am
by Wisse
woha, this is a bit confusing, 1 thing i don't understand, why are those blue outlines there? are they there for any reason, if so, can we attack from every country to every country or not?
p.s
nice idea

Posted: Fri Aug 31, 2007 3:25 am
by cairnswk
Wisse wrote:woha, this is a bit confusing, 1 thing i don't understand, why are those blue outlines there? are they there for any reason, if so, can we attack from every country to every country or not?
p.s
nice idea

Thanks Wisse...nice to see you back again.
Yes the blue outlines simply provide more definition for the hexes (boats) as to where they border.
Everyone is attackable, there are no impassables with the exception of the large ships and the bombardment at each other only.
Hope this clears your confusion.
