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Posted: Tue Jul 10, 2007 10:41 am
by Coleman
gimil wrote:lol

maby KEYOGI would let me push the height guideline further and and i can open it up a little more. But i dont see it happening :wink:


Please the rules are more of a set of guidelines anyway. 8-[

Posted: Tue Jul 10, 2007 10:44 am
by gimil
coleman please. It a hard job getting KEYOGI on sdie for this project without pawning his favourite guidline as well :wink:

Posted: Tue Jul 10, 2007 3:40 pm
by KEYOGI
You've got plenty of height to work with, but I wouldn't make the map any wider unless absolutely necessary... and even then, just a little bit.

Posted: Tue Jul 10, 2007 4:08 pm
by KEYOGI
799x436 isn't too bad, considering the number of territories you have. Eight Thoughts and Great Lakes push the guideline a little, but neither of those maps are excessively big. Just try to avoid going as big as World 2.1. 8)

P.S. Why'd you delete your post? :wink:

Posted: Tue Jul 10, 2007 4:10 pm
by gimil
Felt like being nice :roll:

Didnt sound as funny once i read it again

lol

Posted: Tue Jul 10, 2007 4:11 pm
by gimil
KEYOGI wrote:799x436 isn't too bad


:shock: But when i created the image in photoshop teh width was 1100x800

or round about there

Posted: Tue Jul 10, 2007 4:54 pm
by Kaplowitz
I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!

Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.

Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.

Posted: Tue Jul 10, 2007 5:00 pm
by gimil
Kaplowitz wrote:I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!

Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.

Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.


well they should use there common sence and realise teh bridge is broken :wink:

and ive already commented that teh landscape will get spiced up a bit more lol

Posted: Wed Jul 11, 2007 9:24 am
by gimil
I found out why my image was coming out smaller than it was when i was maknig it. but i fixed that and KEYOGI will FAINT when he sees teh sizr of this lol

The castles are currently in the process of being made 3D
Image

Just a small update

UPDATE:
-Done a small test with some new looknig mud
-Added smock to villages
-Basically arsed around with the villages to make them lok more real[/b]

Posted: Wed Jul 11, 2007 9:40 am
by DiM
i think the maps size is ok but the layout is wrong. perhaps think of moving the legend at the top. this way instead of having a map 1100*600 px you'll have one that's 800*800 px. it will look better.

Posted: Wed Jul 11, 2007 9:42 am
by gimil
ill see what i can do 8)

Posted: Wed Jul 11, 2007 10:44 am
by Telvannia
i played around with part of the river a bit to make it look a bit more realistic, you probably wont have everything i have but into my bit of river because that would look weird, but try spreading out the things i used.
I dont know if you like it though.
Image

Posted: Wed Jul 11, 2007 10:56 am
by gimil
i liek that tell em how you done it :D

It play aroudn a tweek to see what i get :wink:

Posted: Wed Jul 11, 2007 11:18 am
by Coleman
Telvannia wrote:i played around with part of the river a bit to make it look a bit more realistic, you probably wont have everything i have but into my bit of river because that would look weird, but try spreading out the things i used.
I dont know if you like it though.
Image


I really want to animate that. I've been working on an animated map forever called Insanity, but I'll probably never put it on the site. Maybe if I have some time just for s&g.

Posted: Wed Jul 11, 2007 12:46 pm
by gimil
Image

Got the casltes looknig a little more 3D but they stilll need more work

Posted: Wed Jul 11, 2007 3:41 pm
by Telvannia
i will post a full set of instructions ASAP.

but i plan to put images with it to show you how to do it, so it might take me some time

Posted: Wed Jul 11, 2007 4:21 pm
by gimil
Image

New legends which need to be complete. But i think they look better already

Posted: Wed Jul 11, 2007 4:33 pm
by Kaplowitz
The small map in the legend looks different from the real one.

Posted: Wed Jul 11, 2007 4:49 pm
by gimil
Kaplowitz wrote:The small map in the legend looks different from the real one.


Its just been streched a little. It still the same geographical layout

Posted: Wed Jul 11, 2007 4:54 pm
by Kaplowitz
gimil wrote:
Kaplowitz wrote:The small map in the legend looks different from the real one.


Its just been streched a little. It still the same geographical layout


The dirt spots are in different spots, there is some small text, and there are little dots

Posted: Wed Jul 11, 2007 4:55 pm
by gimil
Oh yeah. . . .

The map was taking form an older layout.

But thats not important at teh moment :roll:

***runs off to fix***

Posted: Wed Jul 11, 2007 4:57 pm
by gimil
Kaplowitz wrote: and there are little dots



:shock: those dots are my trees

Where are my trees :shock: :shock: :shock:

I bet DiM stole them when he sent me a virus earlier :evil:

Posted: Wed Jul 11, 2007 4:59 pm
by gimil
crisis over the layer was hidden :lol:

But i havent seen DiM since he went offline to scan for teh virus whichme sent me.

mibi hes dead :(

Posted: Wed Jul 11, 2007 6:19 pm
by gimil
PS EVERYONE DiM didnt send me a virus so hes safe for now :wink:

Posted: Wed Jul 11, 2007 6:24 pm
by DiM
lol actually i went offline cause i had to go to work. now i'm at work :)

about the legend. put it on top. this way people will have to scroll just to see the map. plus you'll have the title on top which is better.

you still haven't told me about the layered psd i sent you. is it ok? should i layer the other castles??


PS: telvannia. nice river. please post a tutorial on it. :roll: