Moderator: Cartographers







Yeah that will be a bit of a problem - I have minimised this by limiting the number of bonuses you can get via some neutrals (See first page)...Sir. Ricco wrote:I was quite surprised at seeing this in the Map Foundry, but after looking at the map, I see that it belongs here.
I really like what you have done with the cards and their order. Good job on that!
The only problem I have with the map is it looks like it could be very easy to spawn with several bonuses in 2-player games.

It would be possible but it cant be set to pick 5 random cards with the current XML. good shout thouBBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
Top Score:2403natty_dread wrote:I was wrong
actually there are straights all over teh place.hulmey wrote:nice an dtinterestin map ,espicallly since i work in poker....I dont think you should get a bonus for a high card, and what does that mean actually. How is the high card determined?
plus i can see a AKQJ 10 straight very easily at the bottom of the map, could you mix that up maybe?


Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
Are you saying this is too high - or is that OK?edbeard wrote: 2. If my setup of this is correct, the chances of starting with four 2s in a four player game is...
(4 choose 4) times (36 choose 6) divided by (40 choose 10) = (1) times (1947792) / (847660528) = .002297844
which means that in four player games, the chances of me starting with four 2s are about .23% or 2.3 times in 1000 games.
1/4 of the time that player will be first to play and have a +11.
FYI: 847,660,528 is the total number of possible starting positions for one player in a four player game. And, 1,947,792 is the total number of ways to get those four 2s.
Three player (or two player) game can be figured out in the same way. (4c4) (36c9) / (40c13)
Cheers -> Glad that you noticed that 8 players = 5 cards - no-one else has managed to make that link just yetedbeard wrote: 3. good job on the map. it's quite well done from all perspectives. Particularly cool that 8 players games mean that each player has a 5 card hand to start.

"High Card" - as you should know - means you have nothing else in your hand. - And you get a bonus for it as otherwise you could get staled out at the beginning of the game - with no armies to deploy - and no chance. (Hence the "standard" 3)hulmey wrote:nice an dtinterestin map ,espicallly since i work in poker....I dont think you should get a bonus for a high card, and what does that mean actually. How is the high card determined?
Can you tell me the exact cards you can see for this - and "very easily" is a misnomer -> If you mean you can hold it with 7 territories - is that not the same as saying - I can hold Asia easily? (Except that in this case there will be more borders)hulmey wrote:plus i can see a AKQJ 10 straight very easily at the bottom of the map, could you mix that up maybe?

Not sure if you realise this - but this map is almost a year old...Ditocoaf wrote:(on track to a very early quench)

There is really no space in the image. I would need to redo the entire legend and thus the layout of the cards. I really don't think people will have any issue. Since it does not explain any special attack routes, the basic attack routes would be just like any other map. The ones that touch, border.yeti_c wrote:Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
C.

I agree - if there's no space - then I don't think it's strictly necessary.WidowMakers wrote:There is really no space in the image. I would need to redo the entire legend and thus the layout of the cards. I really don't think people will have any issue. Since it does not explain any special attack routes, the basic attack routes would be just like any other map. The ones that touch, border.yeti_c wrote:Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
C.
WM

Woah... I just saw the 17 pages, and was thinking mid-40's was usual... but I suppose I should check my facts before speaking, now, shouldn't I? About half of the threads in the final forge are in their forties, but about half are in their late teens. So... I should have actually looked at the date of this thing. Oh well.yeti_c wrote:Not sure if you realise this - but this map is almost a year old...Ditocoaf wrote:(on track to a very early quench)
C.

gimil wrote:It would be possible but it cant be set to pick 5 random cards with the current XML. good shout thouBBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
Nope - the neutral level is fixed for the map regardless of players.BBoz wrote:gimil wrote:It would be possible but it cant be set to pick 5 random cards with the current XML. good shout thouBBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
Have to admit I am not really familiar with the XML restrictions. Are you able to define the number of "Neutrals" based on the number of players? Might could approach it from the other side.

Lets say you put these at a standard 3 neutrals.2 c, s - 7 s,h
3 c, d - 8 c,d
4 d, h - 9 s,d
5 s, h - 10 c, h
K and Q c, s, h, d
that's fine. I mean you could put it at the top of the image, but it'd look ugly.WidowMakers wrote:There is really no space in the image. I would need to redo the entire legend and thus the layout of the cards. I really don't think people will have any issue. Since it does not explain any special attack routes, the basic attack routes would be just like any other map. The ones that touch, border.yeti_c wrote:Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
C.
WM
I'm not giving an opinion on that. Just the facts, ma'am.yeti_c wrote: Are you saying this is too high - or is that OK?
