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Posted: Thu Nov 01, 2007 11:54 am
by yeti_c
benjikat wrote:
yeti_c wrote:TODO :

Territory Bonuses aren't dealt with at all... <- do any maps have these yet?

C.


No maps have these at the moment, but Berlin (which should surely be quenched very soon) does.


Cheers -> I'll deal with it then then...

C.

Posted: Fri Nov 02, 2007 4:41 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :
Click Handlers -> you used to be able to click on your continents in the stats and the text map and this would then flash up where these territories were on the map... This doesn't work at the moment...
Undefined in the top left when Map Inspect is on.

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Territory Bonuses <- Added once Berlin Quenched.
Objectives <- Added once first map with this in Quenched (AoR?)
Anything else that needs to be added?

C.

Posted: Fri Nov 02, 2007 4:48 am
by benjikat
yeti_c wrote:
WISHLIST :

Anything that needs to be added?

C.


A dice hack?

More seriously:
Objectives will also need to be added once a map with them is quenched - I suggest a big flashing sign when someone is holding an objective that will win them the game on their turn.

Posted: Fri Nov 02, 2007 4:58 am
by yeti_c
benjikat wrote:
yeti_c wrote:
WISHLIST :

Anything that needs to be added?

C.


Objectives will also need to be added once a map with them is quenched - I suggest a big flashing sign when someone is holding an objective that will win them the game on their turn.


Concur... (I had thought about that a while back but had forgotten it!!!)

C.

Posted: Fri Nov 02, 2007 8:19 am
by Aerial Attack
You forgot to list that you fixed the problem of assigning the Unknown territory values to the last player in FoW games.

Posted: Fri Nov 02, 2007 8:25 am
by yeti_c
Aerial Attack wrote:You forgot to list that you fixed the problem of assigning the Unknown territory values to the last player in FoW games.


That was...

yeti_c wrote:FIXED :
MORE FOW Fixes for Team games...


C.

PS and actually it wasn't the last player -> it was the player that matched the length of the last players name...!?! (Don't ask!)

Posted: Fri Nov 02, 2007 12:01 pm
by Aerial Attack
Yeti_c,

BOB doesn't seem to be updating DURING my turn on Age of Merchants (FoW and non FoW)

Here's a link to the non-FoW game (of course, it might be difficult to reproduce unless you actually play a game). I have to go out and come back in (even if I click the refresh page link above the player names it doesn't work).

It's a private clan game - so you'll have to PM Gozar for the password (and we'll have to find out if we can trust you with it).

Or maybe we could convince you to fill out our application form (click on the Generation One link in my sig).

Posted: Fri Nov 02, 2007 12:52 pm
by RobinJ
Aerial Attack wrote:Yeti_c,

BOB doesn't seem to be updating DURING my turn on Age of Merchants (FoW and non FoW)

Here's a link to the non-FoW game (of course, it might be difficult to reproduce unless you actually play a game). I have to go out and come back in (even if I click the refresh page link above the player names it doesn't work).

It's a private clan game - so you'll have to PM Gozar for the password (and we'll have to find out if we can trust you with it).

Or maybe we could convince you to fill out our application form (click on the Generation One link in my sig).


Yep I'm having that problem in all my games. It was working fine before you updated it. Have you fiddled with something you shouldn't have?

Posted: Fri Nov 02, 2007 12:54 pm
by jennifermarie
that happened to me in an Asia game, i took all but his Japan bonus away, but the bob still said he was going to get 24 armies

Posted: Fri Nov 02, 2007 2:04 pm
by Marshall Law
RobinJ wrote:Yep I'm having that problem in all my games. It was working fine before you updated it. Have you fiddled with something you shouldn't have?


Man, you guys are on top of this. Every time, I find a problem someone has already posted it.

I have a question though. This has happened through all versions of BOB, so it was a pre AJAX issue, but with the drop down menu sometimes I see the territories in color and how many armies are on them and other times I dont.

Thanks for all the great work guys.

Posted: Fri Nov 02, 2007 2:26 pm
by Aerial Attack
Marshall Law wrote:
RobinJ wrote:Yep I'm having that problem in all my games. It was working fine before you updated it. Have you fiddled with something you shouldn't have?


Man, you guys are on top of this. Every time, I find a problem someone has already posted it.

I have a question though. This has happened through all versions of BOB, so it was a pre AJAX issue, but with the drop down menu sometimes I see the territories in color and how many armies are on them and other times I dont.

Thanks for all the great work guys.


Your issue is with BOB 1.2 and the Smart Drop Down boxes.

When lack installed the upgrade that populated the "attack against" drop down only with terrs adjacent to the terr selected in the "attack from" drop down box, he overrode the BOB function that colored the attack drop down boxes. OR more correctly I should say that BOB has the function that overrides the initial drop down box population - but it does not have one to override the Smart Drop Down box population.

If you don't change from the default selection - your boxes will properly color (as the smart drop down box function isn't called).

Posted: Fri Nov 02, 2007 6:26 pm
by sully800
This might be the error that people were just reporting, I'm not sure. But a visual never hurts.

Image

I attacked one country from RL_orange and didn't lose any men. So I have 7 countries and 21 men while he has 5 countries and 15 men. Yet BOB says we both have 6 and 18. Refreshing the screen didn't change anything. Closing the window and opening a new CC tab made BOB update.

Thought you might want to know!

Posted: Sat Nov 03, 2007 4:42 am
by Hrvat
I have just updated to the latest Bob ver.2.1

Everything is great except, Stats do not update. Does not matter how many armies/countries, I defeat.... Stats do not change.
Armies, Territories, Armies due, Continents numbers do not change to reflect what has happened on the Map.

a) Refreshing the screen doesn't change anything.
b) Clicking on Stats button in Bob Menu does not refresh

c) Closing the window and opening a new CC tab updates BOB with all the Stats.

This was working perfectly in previous version.

Posted: Sat Nov 03, 2007 7:03 am
by yorkiepeter
has anything been done with the map fade yet? the whole idea was for it to fade the map and leave the army numbers in bold, but now it fades them as well.

Awesome work so far, but I really miss this

Posted: Sat Nov 03, 2007 8:34 am
by Marshall Law
yorkiepeter wrote:has anything been done with the map fade yet? the whole idea was for it to fade the map and leave the army numbers in bold, but now it fades them as well.

Awesome work so far, but I really miss this


I thought something was fishy with this

Posted: Sat Nov 03, 2007 3:34 pm
by rebelman
http://www.conquerclub.com/game.php?gam ... 0#map-cell

in this game at the end of round 3 according to gm my opponent has 15 territories but he actually only has 11 territories

Posted: Sat Nov 03, 2007 4:55 pm
by Herakilla
its currently end of round three and my gm says he has 14 and the log says he has 14 and i counted them... 14

Posted: Sat Nov 03, 2007 6:24 pm
by rebelman
in another game even though i had captured a continent according to the script i had not.

Posted: Sat Nov 03, 2007 8:29 pm
by hecter
The stats doesn't want to refresh for me. It just stays the same way until I reload the whole page...

Posted: Sat Nov 03, 2007 8:32 pm
by sully800
Right, as the last 5 posts+ have indicated, the stats do not update unless you open a new window. I think everyone can stop reporting it now. :lol:

Posted: Mon Nov 05, 2007 3:56 am
by yeti_c
Apologies people -> I changed the order of function calls in the last update -> and forgot to replace a couple of them (i.e. the ones that changed the stats stuff!!)

Will upload fixed version now -> note -> I've been unable to test as have no open games -> but I think it should work...

C.

Posted: Mon Nov 05, 2007 3:58 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :
Stats table updating.

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Map Fade to not fade army numbers.
Territory Bonuses <- Added once Berlin Quenched.
Objectives <- Added once first map with this in Quenched (AoR?)
Anything else that needs to be added?

C.

Posted: Mon Nov 05, 2007 5:13 am
by rebelman
yeti i just loaded again with the latest update and it seems to be freezing my game

http://www.conquerclub.com/game.php?gam ... 4#map-cell

this first happened cashing a set and now i cant deploy

Posted: Mon Nov 05, 2007 6:21 am
by Qyu
Same :

after each action (cards, deploy, attack, fort...), the actions button are unoperationnals. I must make a refresh (by F5) to make this button operationnals. I make an action, and again, after this actions, buttons unop, and again and again...

Posted: Mon Nov 05, 2007 6:27 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :
Map Fade to not fade army numbers. <- well a slight modification if you have Map Fade then the numbers of the armies are displayed as well on a Black Background <- comments on font size/background required...

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Territory Bonuses <- Added once Berlin Quenched.
Objectives <- Added once first map with this in Quenched (AoR?)
Anything else that needs to be added?

C.

PS Rebelman -> Can you get the latest version retest and let me know what happens?