Page 10 of 25

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 8:56 pm
by gimil
cairnswk wrote:
gimil wrote:
cairnswk wrote:
gimil wrote:Cairns if you do go with the gold connections then I feel you are still moving into the 'Rome: Total War' type theme, which I think a golden title would still be a good way to go in order to compliment those golden connections. :)
I won't be going with the gold connections, at least not at that strength.
As such your title requests won't be done. :)
A desaturated god (much like the one in the image I posted :P) I think would do the trick. The different coloured connections ahve definetly added teh character that map was needing.
Are you still referring to the Title? or the family connections.
Connections, im over my title fettish for now.

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 8:58 pm
by cairnswk
gimil wrote:...
Connections, im over my title fettish for now.
I've been trying all morning to work something for these connection bet haven't come up with anything i like yet.

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 9:00 pm
by gimil
Why not swap white and gold? Or is that idea a little to crazy?

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 9:30 pm
by cairnswk
gimil wrote:Why not swap white and gold? Or is that idea a little to crazy?
i'll see...i've been trying to get a border together for your land and sea.....to convince you to take it somewhere.

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 9:37 pm
by cairnswk
Unfortunately, it seems this map may go down due to the dissatisfaction of the Foundry....oh well.
You can't win them all... i'll try one more time. :( :)

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 9:40 pm
by ZeakCytho
cairnswk wrote:Unfortunately, it seems this map may go down due to the dissatisfaction of the Foundry....oh well.
You can't win them all... i'll try one more time. :( :)
I was somewhat critical of the map earlier, but I've totally changed my mind. I'm starting to really like this map. It'd be a shame if you let it go now.

As for the connections, a royal purple could be cool. I'm sure you'll come up with something good :)

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 10:06 pm
by InkL0sed
cairnswk wrote:Unfortunately, it seems this map may go down due to the dissatisfaction of the Foundry....oh well.
You can't win them all... i'll try one more time. :( :)
NOOOOOO, please don't abandon this!

See that? That's a tear in my eye! Do you really want to make me cry??!? :cry:

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 10:18 pm
by The Neon Peon
I vote that this map does not get abandoned.

You made it to the foundry... come on. This is almost done. No point in giving up now if even a few people like the map.

The only educational one we have so far. ;)

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 10:54 pm
by Incandenza
cairnswk wrote:Unfortunately, it seems this map may go down due to the dissatisfaction of the Foundry....oh well.
You can't win them all... i'll try one more time. :( :)
Oh, you big drama queen. If you pushed thru VotK and abandon this, I'm hopping the next flight to australia so I can convince you to continue... with knuckles. 8-)

Seriously, did you expect large-scale responses to a complex map built around the family tree of a bunch of people that have been dead for 2000 years? Hell, no one gets tons of responses in their map threads any more. So if you're waiting for an avalanche of support, I feel you may be waiting for awhile. But if you still think the map is cool, then push on, and there'll be a few of us here to help. Remember when you started, it was basically you, me, and yeti for like 3 pages...

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 11:21 pm
by cairnswk
Incandenza wrote:
cairnswk wrote:Unfortunately, it seems this map may go down due to the dissatisfaction of the Foundry....oh well.
You can't win them all... i'll try one more time. :( :)
Oh, you big drama queen.
Tut tut, watch the language, what will the children say, i don't think i'll ever live that down.
If you pushed thru VotK and abandon this, I'm hopping the next flight to australia so I can convince you to continue... with knuckles. 8-)
Such Force de Brut! :shock: I'll be waiting at the airport, Priscilla gown and bus. Where would you like your first leg of the tour, in the shoe. :lol: :lol: :lol:
Seriously, did you expect large-scale responses to a complex map built around the family tree of a bunch of people that have been dead for 2000 years? Hell, no one gets tons of responses in their map threads any more. So if you're waiting for an avalanche of support, I feel you may be waiting for awhile. But if you still think the map is cool, then push on, and there'll be a few of us here to help. Remember when you started, it was basically you, me, and yeti for like 3 pages...
No i didn't expect a lot of response of this map, there never is for my maps because players have become frightened having to think and of course they'll vote them down. But at least now i now have feedback from let's see....4 people within an about an hour and they all want it....i did say i would give it one more try. :)

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 11:26 pm
by Incandenza
What is it with aussies and cross-dressing? :lol:

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Thu Jan 22, 2009 11:27 pm
by the.killing.44
ZeakCytho wrote:I was somewhat critical of the map earlier, but I've totally changed my mind. I'm starting to really like this map. It'd be a shame if you let it go now.
My thoughts exactly. You've gotten this far, and it's improving vastly more in these later versions — don't drop it now!

.44

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Fri Jan 23, 2009 9:23 am
by gimil
cairnswk wrote:No i didn't expect a lot of response of this map, there never is for my maps because players have become frightened having to think and of course they'll vote them down. But at least now i now have feedback from let's see....4 people within an about an hour and they all want it....i did say i would give it one more try. :)
I don't think people are afraid to think cairns, I think it is a matter than maybe people play this site for casual reasons. After a hard day at school or the office many people don't want to have to exhaust alot of brain power on what is suppose to be a casual gaming site!

Thats not to say there isn't a market for the complicated mates, many people to play and love your maps because it appeals to them. Many just don't appeal to the ''casual'' gamer ;)

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Sat Jan 24, 2009 3:51 pm
by InkL0sed
gimil wrote:
cairnswk wrote:No i didn't expect a lot of response of this map, there never is for my maps because players have become frightened having to think and of course they'll vote them down. But at least now i now have feedback from let's see....4 people within an about an hour and they all want it....i did say i would give it one more try. :)
I don't think people are afraid to think cairns, I think it is a matter than maybe people play this site for casual reasons. After a hard day at school or the office many people don't want to have to exhaust alot of brain power on what is suppose to be a casual gaming site!

Thats not to say there isn't a market for the complicated mates, many people to play and love your maps because it appeals to them. Many just don't appeal to the ''casual'' gamer ;)
Yeah, I agree with that assessment. I, for example, generally avoid Waterloo, not because I don't like the map, but because I'd have to take too much time for every turn.

This map, on the other hand, is nowhere near Waterloo's complexity, and I'll probably play it much more often. It does look a little intimidating at first.

Anyway, are you working on an update, cairns? You are continuing with this, right?

Re: [POLL] POISON ROME V24(P14) [D] - alt. colour pathways?

Posted: Sat Jan 24, 2009 4:09 pm
by cairnswk
InkL0sed wrote:...
Anyway, are you working on an update, cairns? You are continuing with this, right?
Yes.

Re: [POLL] POISON ROME V25

Posted: Wed Jan 28, 2009 4:42 pm
by cairnswk
ZeakCytho wrote:...
I was somewhat critical of the map earlier, but I've totally changed my mind. I'm starting to really like this map. It'd be a shame if you let it go now.
InkL0sed wrote: NOOOOOO, please don't abandon this!
...
The Neon Peon wrote:I vote that this map does not get abandoned.
...
Incandenza wrote:...
Oh, you big drama queen. If you pushed thru VotK and abandon this, I'm hopping the next flight to australia so I can convince you to continue... with knuckles. 8-)
...
the.killing.44 wrote:...
My thoughts exactly. You've gotten this far, and it's improving vastly more in these later versions — don't drop it now!
.44
InkL0sed wrote:...
Anyway, are you working on an update, cairns? You are continuing with this, right?
updated Version 25....new marriage symbol colours, and purples statues, and oh some alteration to the title colours...hope this has some more appeal?

Image

Re: [POLL] POISON ROME V25(P17) [D] - some new colours

Posted: Thu Jan 29, 2009 11:07 pm
by InkL0sed
The attack lines are great; the purple statues not so much.

Re: [POLL] POISON ROME V25(P17) [D] - some new colours

Posted: Sat Jan 31, 2009 1:02 am
by cairnswk
InkL0sed wrote:The attack lines are great; the purple statues not so much.
So what colour do you want them in?

Re: [POLL] POISON ROME V25(P17) [D] - some new colours

Posted: Sat Jan 31, 2009 9:14 am
by gimil
I love the attack line colours now. They have added some very nice character.

Now some minor concerns:
-The title font has become very, very pixalated. I also don't think the new glow colour does it any justice.
-The legends at the bottom still looks a little slap dash to me. It doesn't fit the map theme wise. The main issue may be the flat grey backgroup colour. It is the only part of the map that isn't textured.
-I am in agreement with ink on the purple pillars. For an alternative colour I was thinking a dark green. Although some experimenting may not hurt either.
-The arches to the left of Emperor CLAUDIUS don't look very evenly put together.
-Some of the roman pillar buildings seems to have transpareny between buildings to show the red backgroud while some don't. Is this intentional? I am not sure if I like it the way it is or if I would rather see them a little more consistant.

Re: [POLL] POISON ROME V25(P17) [D] - some new colours

Posted: Sun Feb 01, 2009 1:34 pm
by ZeakCytho
I'm in agreement with what Ink and Gimil said. The new attack lines are really badass, Cairns :)

As for the statues, I think a golden color would work better than purple or dark green, but I can't tell for sure.

I think this sucker is ready for a gameplay stamp?

(I also can't believe I didn't notice this update until just now :oops: )

Re: [POLL] POISON ROME V26

Posted: Sun Feb 01, 2009 5:00 pm
by cairnswk
gimil wrote:I love the attack line colours now. They have added some very nice character.
Good. :)
Now some minor concerns:
-The title font has become very, very pixalated. I also don't think the new glow colour does it any justice.
Pixelation gone by blurring. Colours changed yet again.
-The legends at the bottom still looks a little slap dash to me. It doesn't fit the map theme wise. The main issue may be the flat grey backgroup colour. It is the only part of the map that isn't textured.
Texture applied, same as the top section.
-I am in agreement with ink on the purple pillars. For an alternative colour I was thinking a dark green. Although some experimenting may not hurt either.
Ewww! Dark green just didn't work, sorry. Experimentation applied.
-The arches to the left of Emperor CLAUDIUS don't look very evenly put together.
That is deliberate and i think looks good.
-Some of the roman pillar buildings seems to have transpareny between buildings to show the red backgroud while some don't. Is this intentional? I am not sure if I like it the way it is or if I would rather see them a little more consistant.
Yeh, that is intentional also. I recognize that if all the buildings had a grayish background behind them, there wouldn't be any contrast behind some buildings to show the difference and flavour.
ZeakCytho wrote:I'm in agreement with what Ink and Gimil said. The new attack lines are really badass, Cairns :)
Cool
As for the statues, I think a golden color would work better than purple or dark green, but I can't tell for sure.
New colours applied.
I think this sucker is ready for a gameplay stamp?
Mmmm. Awaiting incanton now to stamp this, where is he?

Version 26 below.
Image

Re: [POLL] POISON ROME V26(P17) [D] - different stuff

Posted: Sun Feb 01, 2009 5:02 pm
by ZeakCytho
Love the new statues, Cairns!

Re: [POLL] POISON ROME V26

Posted: Sun Feb 01, 2009 5:37 pm
by gimil
-The arches to the left of Emperor CLAUDIUS don't look very evenly put together.
That is deliberate and i think looks good.
I disagree on this cairns. I would like to hear more opinions on it if you don't mind :)

Then new texture on the legends has added much needed character. Very nice! Although the general colouring of the title (and the text to the right of the title) arn't doing the map justice. Some golds and reds like the rest of the map and less glows and strokes around the text are what is needed.

Re: [POLL] POISON ROME V26(P17) [D] - different stuff

Posted: Sun Feb 01, 2009 5:42 pm
by Qwert
What these poll present :?
Cairnswk are you with war with someon?

Re: [POLL] POISON ROME V26(P17) [D] - different stuff

Posted: Sun Feb 01, 2009 7:05 pm
by cairnswk
qwert wrote:What these poll present :?
Cairnswk are you with war with someon?
Yes the Foundry qwert ;) They don't seem to like this map