king achilles wrote:Specifics:
* Let the next player in the team play all the turns.
So this idea is basically having 1 or 2 players, suddenly inheriting more than 1 player slot when a teammate gets busted?
To explain better let's put an example Team 1 (red,green,blue) blue gets busted...so actually what happens is that all blue troops become red and it combines...bonuses,spoils,territories armies. This suggestion says that blue still remains in the game (so red doesnt get anything) but red will take blue's turn more or less like he is babysitting blue
king achilles wrote:Scenario 1
Team
player A
player B - gets busted
Then it will be:
Team1
player A
player A
vs
Opposing Team
Player A gets to play twice in that game since his teammate got busted. [/quote]
Not exactly...the exact would be
Team 1
player A (as red)
Player A (as green)
vs
opposing team. Is like team 1 gets a team of 1 player(like the suggestion) Player plays as 2 different colours
king achilles wrote:or
Team1
player A
player A
player A
player A
vs
Opposing Team
If player A gets "lucky" he had all his teammates busted.
In this case would be
Red plays (player A has control of red armies)-Pink plays-Green Plays(player A controls green armies)-Cyan plays-Blue plays(A moves like blue and only blue player)-Orange plays-Yellow plays(A moves yellow territories with the option that yellow has to be his turn)-Slate plays
==========================
king achilles wrote:Scenario 2
player A
player B - gets busted
player C
player D - gets busted
Then it will be:
Team1
player A
player C
player C
player A
vs
Opposing Team
or
Scenario 3
player A
player B - gets busted
player C
will become:
Team1
player A
player C
player C
vs
Opposing Team
The situation would be, player A gets to play player D's slot since he is the next player to make his turn in the team? player C gets to play player B's slot?
Well I would say like actually...the next partner alive gets it
===========================
king achilles wrote:Scenario 4
player A
player B - gets busted
player C - gets busted
player D
So the encoding will be, player D gets to play player C. How does the encoding go for player B? Will it be player D as well? So it will appear like this?
Team1
player A
player D
player D
player D
vs
Opposing Team
Well remeber Player A- Player D(as green)-Player D (as blue) and so on... the ecoding would be something like the original post said
karelpietertje wrote:
Specifics:
- Let the next player in the team play all the turns.
- For the appointed player it could have a separate "Playing As" page under My Games. (between "Active" and "Awaiting Players"?) Games on this page wouldn't count for the freemium game limit.
- Instead of "<busted player name>" it could just say "<busted player name><team player>"
- So it would say "Captain_Scarlet karelpietertje"
king achilles wrote:Did I understood this right? If I am, looking at these from some angles, this is still open for a lot of abuse and a lot of complaints coming from the opposing team. Missing turns to get deferred troops will be exploited too much. Think of the possibilities that the remaining player could do if he has 2 or 3 slots to make his turns in a game. Also in freestyle.
Well I think you did a little mistake...why would take complaints of the oppsing team? it's
like he is
babysitting his partner
Yes,defered troops is one of the last problems that is pointed:
darth emperor wrote:karelpietertje wrote:
Points of discussion:
[*]Should the way people deadbeat be considered? Lack seems to make the rules for banning and deadbeating the same.
- Personally I think there's a difference because deadbeating happens in 3 rounds and can be calculated by both opponents and teammates, unlike a ban, which happens instantaneous.
Well...deadbeating...you get kicked(banned) out of the game because you "broke" the rules of that game...so you can consider the samething.But theres a problem...when you get the control of your partner,he just lost 3 rounds...so he could get deffered armies for 3 rounds? in a doubles the maximum would be get deffered troops for 5 rounds(3x5=15) if you are in a triples game you could get deffered for 8 rounds(A deadbeats,B takes the control of A,B deadbeats for himself and there for for A,C get the control of A and B and he misses two consecutive turns,C plays for C and get deferred armies for 2 rounds,C plays for B and gets deffered troops for 5 round(3 lost by B and 2 by C),C play for A and gets deffered armies for 8 rounds(2 lost by C,3 lost by B and 3 lost by A)and if you are in quadruples you could have deffered you could get up to deffered armies for 10 rounds
this could make abuse... and now the best idea I got (although a bit unfair)is that no matter how many rounds you loose you only can get upon deffered armies for 2 rounds for each player
Answers in red
But the original poster doesnt seem it as problem....But still the best is that the max of deffered would be 2 turns for player...