Moderator: Cartographers



You're lucky I didn't throw in slavesnatty_dread wrote:Aww... poor whales :/
can't we do an environmentally friendly map?

This one is quite good.porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map. Sure would like to see one of the genius GP guys, take up the challenge on this one.
Thank you, It only took an hour. here is the image that I started from.captainwalrus wrote:This one is quite good.porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map. Sure would like to see one of the genius GP guys, take up the challenge on this one.


The chart in the upper right represents the bonus given per resource if you own a city. For example, say you own the pink city, both silk sources, and a source of glass. You get 1 for each silk + 4 for the glass + 2 for a monopoly on silk = 8 (the numbers are dummy numbers, and subject to adjustment later on; to prevent bonus drop you'll probably have to own a city to trigger a monopoly bonus).porkenbeans wrote:@ evil,
very nice, Now I guess the ball is back on my side of the court. I will get to work on the icons. In the meantime, could you explain the chart in the upper right ? I am not understanding exactly how it plays.
As for where and when this map takes place... I don't think more details are really needed than "there" and "then." The resource types seem to be mostly pre-modern, and the political system is, generally, city-states. The story: Make boatloads off money trading goods around. Good enough?Also, can you give the cities some names ?
A back story theme, would also help me to capture the right feel. Like what, where and when does this map take place.

I'm glad you're a fan.porkenbeans wrote:Oh I see you are the one that did the doodle map. So, you are an out of the box thinker. I like that.

Thanks for the catch.Rih0 wrote:There's a problem, sheeps and whales are equaly named with W


What kind of font do you suggest ?natty_dread wrote:Just one thing: ditch that font. It's not doing the map any favours...
Other than that I like where this is going. Graphics look nice. The icons could be a bit smaller, and the colour saturation could be turned down a notch in the whole map.
Also a minor nitpick: Cr is Chrome. Copper is Cu.

Well, something old-fashion could be appropriate. You're trading in copper, furs, silk, not in computers and mobile phones, which suggest an earlier time period to me... Go with a serif font for starters. I might look for some suitable fonts later...porkenbeans wrote:What kind of font do you suggest ?
Hmm, I'm not sure if putting the army numbers on top of the icons is a good idea. For one, the numbers will cover the icons, losing a lot of the graphics, and it might make them unclear. I'd rather see the icons next to the army circles.The icons need to be large enough to accommodate the numbers.

Well that is what I mean. How do the connections and positions look ? Is there anything that you would want changed ? Are all of the attack routes correct ? ...etc.Evil DIMwit wrote:Heck, I'm just here for the gameplay challenge. Get the graphics sorted out first, then we'll talk.
