Moderator: Community Team

This situation already occurs in team games. If you are weak and in danger of being eliminated, it may not be a good idea to reinforce your teammate with your troops, but if you have plenty of strength, it's no problem. Whether you have to be attacked by your teammate or if you can just give your teammate troops makes no difference in this regard.monkdrunkey wrote:If your teammate has to lose all troops in territories he's conceding, you actually have to weigh which is more important: keeping the troops, or taking the territory for yourself.

I don't see how. Maybe you could explain. What is strategic about killing teammates? The only argument I can fathom is that having to hit your teammates to take their territory makes you contemplate the situation and whether or not it is prudent to hit and weaken your teammate at the moment, but I would much spend all our combined efforts on the enemy and not on whether or not we should hit each other.fumandomuerte wrote:This will kill a big part of the strategy involving teammed games imo.

One should avoid taking teammates territories unless it becomes necessary. This new way of playing teammed games (specially doubles) will give all the advantage to the first team taking turn.DoomOmen wrote:I don't see how. Maybe you could explain. What is strategic about killing teammates? The only argument I can fathom is that having to hit your teammates to take their territory makes you contemplate the situation and whether or not it is prudent to hit and weaken your teammate at the moment, but I would much spend all our combined efforts on the enemy and not on whether or not we should hit each other.fumandomuerte wrote:This will kill a big part of the strategy involving teammed games imo.
I think the opposite. I feel that the less time we spend on killing our teammates, the more time can be spent on the real strategy of eliminating the enemy.
The first team to go always has the advantage. By the time the second person of a team goes, he has already been reinforced by his teammate who took the first turn. This makes who goes first no less or more important. The only change is that now this person doesn't have to attack his teammate.fumandomuerte wrote:One should avoid taking teammates territories unless it becomes necessary. This new way of playing teammed games (specially doubles) will give all the advantage to the first team taking turn.
