jefjef wrote:
What he is saying is a team mates dice can and do help overcome another's crap dice. It's true. Thats how it is.
Many times if my dice are the usual crap my pards are good and vis a vis. Only occasionally are the entire teams dice crap.
What's so hard to understand about that?
It's not hard to understand. It just isn't an argument against randomness.
And, like I said earlier, if you can find a better dice analyzer and can really show that it IS better (which, I have to say, without offense, means you need to study stats a bit more, sorry), then bring it up.
The real problem here is that randomness is actually not as easy to understand as people think. The key on games like this is unpredictability. Now, you can circumvent this a bit more in teams. Its not so much that the dice actually change (though of course, they vary), its that the other person plays, then you get to respond. As was said above, its like 1 vs 1 (a type of which I am PLENTY familiar!), but with 2 sets of throws instead of 1. The chances of having 2 streaks or 2 bad sets of dice is going to be lower than the chance for 1 set.
However, those are just factors within the random framework, not indications of non-randomness.