Moderator: Cartographers

I like how it forces a player to be more aggressive... against another player.one thing you have to be carefull of is not having a situation where:
country 1 has it's embassy in country 2
country 2 has it's embassy in country 1
I'd agree with that. Cause if you were in control of your outpost in a foreign country then you would of course have an advantage there. An embassy is for diplomatic purposes, intended to maintain peace. This is Risk we're talkin' here.Marvaddin wrote:About the name, I suggest outpost.
Code: Select all
<continent>
<name>Black Marsh</name>
<bonus>3</bonus>
<components>
<component>Thorn</component>
<component>Murkwood</component>
<component>Soulrest</component>
<component>Lilmoth</component>
<component>Archon</component>
</components>
</continent>
<continent>
<name>Black Marsh Embassy</name>
<bonus>2</bonus>
<components>
<component>Thorn</component>
<component>Murkwood</component>
<component>Soulrest</component>
<component>Lilmoth</component>
<component>Archon</component>
<component>Wayrest</component>
</components>
</continent>Yea that looks like it would work. Alittle extra work for bananastomper, but nothign really big. Do it up stomper! If you need my help let me know.lackattack wrote:I think these embassies will make an interesting map and will require zero programming on my side. Wouldn't this do the trick for the Black Marsh embassy?
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<continent> <name>Black Marsh</name> <bonus>3</bonus> <components> <component>Thorn</component> <component>Murkwood</component> <component>Soulrest</component> <component>Lilmoth</component> <component>Archon</component> </components> </continent> <continent> <name>Black Marsh Embassy</name> <bonus>2</bonus> <components> <component>Thorn</component> <component>Murkwood</component> <component>Soulrest</component> <component>Lilmoth</component> <component>Archon</component> <component>Wayrest</component> </components> </continent>