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Posted: Wed Feb 21, 2007 4:04 pm
by sfhbballnut
I like this idea, especialy the 4 in a row bonuses, do it
Posted: Wed Feb 21, 2007 4:08 pm
by KEYOGI
Ok, does anybody want to do the really boring and tedius xml and I'll do the fun part with the graphics?
I'll give it a go, but I think it'll be a long-term project that I'll pursue casually and slowly.
Posted: Wed Feb 21, 2007 4:19 pm
by Bad Speler
I wouldnt mind doing the xml, often I find myself having nothing to do(my teacher says i should be doing my homework dring that time but...).
Posted: Wed Feb 21, 2007 4:23 pm
by spinwizard
Bad Speler wrote:I wouldnt mind doing the xml, often I find myself having nothing to do(my teacher says i should be doing my homework dring that time but...).
LOL mine says that to...
Posted: Wed Feb 21, 2007 4:29 pm
by yeti_c
Intriguing... I like it.
I'm than up for helping you with the XML if necessary... (if a Java Dev should stoop so low?!?!) Send me a PM if you want me to do it... Reckon I could turn it around in a couple of days tops...
I think your main problem is naming the places?
C.
Posted: Wed Feb 21, 2007 4:58 pm
by spinwizard
A!, A2, A£, A4 ext.
u could name them like that
Posted: Wed Feb 21, 2007 5:42 pm
by AndyDufresne
I'm not a big fan of the idea. But then again, I don't always like maps when they first start out. They have to usually win me over
--Andy
Posted: Wed Feb 21, 2007 5:49 pm
by KEYOGI
I'll work on an image over the next few days. Once we've got a basic layout where coordinates will be set, I'll get in touch with yeti_c or Bad Speler for the xml. Thanks for the offer too guys. It'd probably take me months to do it.
Any suggestions on themes or such? We could go the way of the classic blue plastic or in a new direction. Wooden?
I also had an idea as regards to bonuses. If it was deemed necessary, we could have row or column bonuses. An extra incentive to go beyond four in a row?
Oh, and we'll need a new name. Connect 4 isn't going to work for us.
Posted: Wed Feb 21, 2007 5:50 pm
by bedplay
spinwizard wrote:A!, A2, A£, A4 ext.
u could name them like that

wierd.
tbh, keyogi, i think you need to think of something different.
Your graphics skills suit something much more than this, and I think the idea is awful, i would not play it (like crossword)
Over the weekend I'll bring out my new idea of a map i've thought of that should alter tactics slightly, I've had a lot of work on, plus my 30 day free trial of fireworks ran out, so korean war map update should be available over the weekend

Posted: Wed Feb 21, 2007 8:01 pm
by yeti_c
KEYOGI wrote:I'll work on an image over the next few days. Once we've got a basic layout where coordinates will be set, I'll get in touch with yeti_c or Bad Speler for the xml. Thanks for the offer too guys. It'd probably take me months to do it.

Any suggestions on themes or such? We could go the way of the classic blue plastic or in a new direction. Wooden?
I also had an idea as regards to bonuses. If it was deemed necessary, we could have row or column bonuses. An extra incentive to go beyond four in a row?
Oh, and we'll need a new name. Connect 4 isn't going to work for us.
No worries pal - just give me the word and it's done...
Name - how's about "Conquect 4"?
C.
Posted: Wed Feb 21, 2007 9:34 pm
by w3a2
please no.
seriously.
and cluedo is probably a better idea for a map and that's not even a good idea
Posted: Wed Feb 21, 2007 9:38 pm
by XenHu
w3a2 wrote:please no.
seriously.
and cluedo is probably a better idea for a map and that's not even a good idea
That was constructive..
Unfortunately, I can't comment.. The images don't load on my computer...
-X
Posted: Wed Feb 21, 2007 9:43 pm
by w3a2
honestly, i don't see how such a map could ever be a good idea. especially when the map creator has map making talents.
and the only image i saw was a picture of the game (not a map) anyway.
Posted: Wed Feb 21, 2007 10:30 pm
by KEYOGI
I just thought this could be something completely different to anything currently on the site or in development. I wanted something where you could basically make your own continents. I've got another idea that follows a similar principle but I'm having trouble finding the details I need.
I'll make up an image over the weekend and see where we go from there. I don't mind if this map doesn't make it through the foundry, I just wanted to put up an idea with a twist on gameplay.
Re: Connect 4
Posted: Wed Feb 21, 2007 11:00 pm
by pancakemix
KEYOGI wrote:There's 35 spaces to the board, so we'd need to come up with one more additional space.
7X6=42, if I'm correct.
Posted: Wed Feb 21, 2007 11:04 pm
by KEYOGI
Yes, I just fixed that mistake in the first post. When I was originally looking into the idea I saw an image of 7x5.
Posted: Thu Feb 22, 2007 3:12 am
by reverend_kyle
I think life would make a good map.
Posted: Thu Feb 22, 2007 3:17 am
by luckiekevin
has anyone mentioned copyright issues?
Posted: Thu Feb 22, 2007 3:18 am
by KEYOGI
There's a million rip-offs of Connect 4, but as someone pointed out it's only really a game of Tic-Tac-Toe.
Posted: Thu Feb 22, 2007 3:18 am
by luckiekevin
oops. just saw the initial reply..
Posted: Fri Feb 23, 2007 6:33 am
by w3a2
reverend_kyle wrote:I think life would make a good map.
not yours. it would suck
Posted: Fri Feb 23, 2007 7:47 pm
by KEYOGI
First Look
I'll state again that I don't mind if this doesn't make it through the foundry, I just wanted offer up something different in terms of gameplay.
Now, I usually hate the embossing look for a map, but considering this isn't so much a map I went nuts with it and think it works well.
Opinions on the design and choice of name?
Posted: Fri Feb 23, 2007 7:55 pm
by btownmeggy
I think it's awesome. But you don't really need the +16, do you?
Posted: Fri Feb 23, 2007 8:06 pm
by Captain Crash
I think it looks good, and like several other new maps brings new ideas on game play.
Your legend says:
"Multiple bonuses may only share a single space"
but several of your illustrations are sharing many more than 1 space.
e.g.
+16 example has each row sharing four places, one with each column.
+6 each of the first three examples has a row or diagonal sharing two spots.
There just seems to be a difference of what constitues a bonus.
e.g. If one had a whole column, one would only get a single +2 bonus, even though there is more than one set of four adjacent spaces. Yet does four grouped together to form a square get any bonus?
As I said, I just think more clarity needs to be given in defining what gets a bonus and what does not. Both in terms of instruction and examples.
Yes, I think the embossing works well in this case also.
cheers

Posted: Fri Feb 23, 2007 8:19 pm
by sfhbballnut
looks good, I'd play it. way to change things up