Moderator: Community Team
How would his last post make sense if he had fixed it? Well, we won't know unless he DOES fix it, now will we? Here it is again:nikola_milicki wrote:then how would his last post make sense if he had fixed it?Woodruff wrote:Brilliant reparte! And yet, despite it's brilliance, you were still too stupid to fix it.40kguy wrote:go f*ck youself and we will have a deal.Woodruff wrote: Say that again, preferably in English this time. Thanks!
40kguy wrote:"12v1 losing is not random. if you do it twice"
Good check on the math, max. I apologize to all for screwing that up. Yikes I hit the wrong decimal point or something somewhere.Metsfanmax wrote:Check your math. It's more like 67,000 to one (and by the way, losing 12v1 means losing 11 armies in one attack for this calculation; losing 12 in one attack has odds against of about 200,000 to one).jpreno wrote: I calculate that losing 12v1, that is, losing all 12 armies on an attack against 1, is over 10 million to one.
In a 3v1 roll, the odds of rolling 6-6-6, and then losing to a defending 6 are 1295:1, but I'll bet you've seen that happen with real dice in the board game. I wouldn't call that "fairly astronomical"rogower wrote:200,000-to-1 odds are fairly astronomical. Hell, 500-to-1 odds are fairly astronomical.
But the truth SHOULD be helpful and if it is not, that does not fall to us, but rather to those who are ignoring it.rogower wrote:I don't care for the flippant, condescending responses (e.g., "You don't understand probability," "Boo hoo, stop your whining," "Maybe the problem is with your strategy"). They are not helpful
What is it that you believe is wrong?rogower wrote:I am a relative newcomer to CC and a former math geek in high school. There is very clearly something wrong with the dice generator that CC is using. Surely the techies understand this. I'd like to think that this is a problem that will soon be fixed.
Taken as a single entity, sure. Taken alongside the massive numbers of dice rolls seen on this site...not really, they're fairly mundane. Hell, 500-1 is downright routine...as it should be.rogower wrote:200,000-to-1 odds are fairly astronomical. Hell, 500-to-1 odds are fairly astronomical.
The sort of person who is frustrated by the dice here are comparing it to what they have seen in a very few table-top Risk games, relatively-speaking...and that is the only flaw present.rogower wrote:Yet we are seeing these sorts of outcomes way more frequently than we should be. And, yes, this makes the game less enjoyable. The sort of person who is drawn to the game of Risk is exactly the sort of person who is going to get frustrated by the flawed dice generator that CC is using.
The ONLY thing that the auto-assault changes odds-wise is that you no longer have the ability to "stop rolling when you want to" (which is obviously a pretty important aspect). Other than that though, there is no stronger likelihood of "streaking" with either method.rogower wrote:I am going to experiment with not using the auto assault feature. Maybe that will help.
Astronomical! <smile>jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
those arent 12's tho.jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!

12's?40kguy wrote:those arent 12's tho.jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
Clearly there's something wrong with the site. There's no way that the dice are random if that exact sequence happened. The chances were basically zero.jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
The dice on this site are both random and fair. What would you like to hear? This sort of behavior is inevitable on a site like this. The admins can obviously not do anything about the situation, because they (and most of us) don't believe there is a problem. If you cannot be convinced that your assessment of the dice is wrong, then you are simply part of the opportunity cost of running a site with a luck-based game.rogower wrote:The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude, and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think. If one of the head honchos would like to respond here and explain to me that they don't care that, just a few weeks ago, I paid the $25 premium fee, that they don't care if the consumers of their product are happy with the product, then I'd like to hear that.
An important point here to consider: for every one person who complains about a product or service, there are generally around 100 who feel the exact same way yet are not putting forth the time and effort to voice their feelings. CC should consider that MANY such individuals represent lost business, i.e., these folks don't stick around long enough to pay the premium, and, those who do pay the premium only pay it once. So CC needs to listen to us; we're not crazy, and there are a whole, whole lot of us. I grew up loving the game of Risk and was thrilled to find this website. How disappointing it has been to discover that the dice do not function properly. What is even more disappointing is the sorts of responses that those of us who are bringing this problem to CC's attention are receiving. Extremely disappointing.
In addition, Woodruff, your reasoning is utterly flawed, but, as an old friend once said to me, "Don't bother trying to reason with an unreasonable person." It's kind of like arguing with the sort of person who does not recognize that Fox News is propaganda. Just a waste of time.
The sorts of extremely, EXTREMELY low probability outcomes that some of us are referring to are happening way too frequently. There are only so many attacks in any one game. In any one game that I have played in recent days, there have been multiple, MULTIPLE, occasions where someone with a massive troop advantage just gets wiped out. We are talking about multiple 500-to-1 (or 2,000-to-1, or 15,000-to-1, or whatever) situations happening per game, on a regular basis.
CC can continue to ignore this problem if it is content with a flawed product. I would like to think that this is a kink in the system that can be fixed by smart, reasonable people. But, in order for this kink in the system to get fixed, CC needs to recognize that the kink ACTUALLY EXISTS. Important first step!
Back to the auto assault thing: this is just a working hypothesis on my part, but I'm not so sure that the problem isn't with auto assault. I am seemingly getting more predictable (and desirable!) results when I just sit and tap on the assault button.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
It simply samples atmospheric noise into a bitstream. A simple analog->digital signal conversion. There's no "computer-generated" there since the random numbers are taken directly from the noise signal.jefjef wrote:The dice are random. The numbers are COMPUTER generated numbers it was PROGRAMMED to generate based on it's reaction to COMPUTER translated atmospheric noise.
Clearly it is not impossible.TalynStarburst wrote:In about 90% of my games, I have seen the impossible in everyday play in games.
Because those people come here demanding that the dice be changed into something that is not random. We who disagree with the idea that the dice should be changed are obviously going to post our disagreement.TalynStarburst wrote:But really.. what is the point when we get those who are so SURE that they are just random and will sit here and belittle those who are having a tough time, huh? Why not just let players vent their frustration and leave them alone?
Now who's making assumptions.TalynStarburst wrote:Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible..

Really? You mean the atmospheric noise is actually numbers and not a signal that is translated by a program into numbers? Ok Natty.natty_dread wrote:It simply samples atmospheric noise into a bitstream. A simple analog->digital signal conversion. There's no "computer-generated" there since the random numbers are taken directly from the noise signal.jefjef wrote:The dice are random. The numbers are COMPUTER generated numbers it was PROGRAMMED to generate based on it's reaction to COMPUTER translated atmospheric noise.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I've had my sufficient amount of bad luck. I still believe the dice are random.TalynStarburst wrote:Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible.
Do you understand the concept of sampling an analog signal and converting it to digital form?jefjef wrote:Really? You mean the atmospheric noise is actually numbers and not a signal that is translated by a program into numbers? Ok Natty.natty_dread wrote:It simply samples atmospheric noise into a bitstream. A simple analog->digital signal conversion. There's no "computer-generated" there since the random numbers are taken directly from the noise signal.![]()
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My purpose is to post my opinion in a public forum. I also like to correct common misconceptions about the dice when I see them. What's your purpose?TalynStarburst wrote:natty, yes it's a public forum.. but what is your purpose here? to police those who disagree with the dice system and try to put them in their place?
What is your place, exactly? I'm just asking out of curiosity, since you're the one who brought the whole "putting into place" thing up...TalynStarburst wrote:you can try to put me in my place, but it won't work.
Such as?TalynStarburst wrote: you make tons of assumptions yourself..
Logical fallacy. Even if I was making assumptions (which you have yet to demonstrate) it does not make my pointing out that you make assumptions any less valid.TalynStarburst wrote:so i wouldn't try to bring up any assumptions that i make.
Oh damn! Here I was hoping we could have taken a nice moonlight stroll after I buy you ice cream.TalynStarburst wrote:give it up and go play your "random" dice games because you won't get anywhere with me.
By the same logic... There was no need for you to post in the first place. There was also no need for you to reply to my reply.TalynStarburst wrote:as i had mentioned.. there was no need to reply to me.
Right about what?TalynStarburst wrote:but you only prove me right with my statement by your direct reply to me.
It isn't? Because you seemed to have some trouble with the concept.TalynStarburst wrote:oh and if you want to try to argue with me, then telling me what is possible and what isn't won't be the way to go.
Right, but you have yet to demonstrate that the lottery is won beyond normal frequency here at CC.TalynStarburst wrote:it's possible to win the lottery. if many starts winning the lottery though, then something is likely not right because it shouldn't be something that is common.


That time of month?40kguy wrote:well im done with this fucking site. sick of the dice, sick of the panzy asses that wont play freestyle. sick of everything

You're right, you cannot argue against probability.TalynStarburst wrote: and if someone wants to reply to my post and try to argue with whatever.. or try to belittle me.. then i say good luck because you won't simply just change my views or mind by stating your opinion.. since imo, you cannot argue against probability and i have all the information that i really need with the samples of my games to be convinced.. which is all that matters as i can care less to convince anyone else.