Moderator: Community Team
CC seems to lack effective marketing in order to increase its growth. Why? I don't think they know what they're doing, OR they don't care, or maybe they're satisfied with the status quo, but have no idea what the long-term looks like.Symmetry wrote:I think you're right, and that basically it comes down to how the site caters to new members vs how the site caters to established members. Attracting people to the site isn't enough if they won't stay.iamkoolerthanu wrote:But it's not like adding new features takes away from the risk aspect. You can still play classic map, esc spoils, no fog, etc... You can play classic settings, that is still an option. But if all they had was the classic settings, and only a few 'basic' maps, I bet you 75 percent of the CC population would get bored and leave much sooner than they leave now.. Sure you might get a few more people to join, but when people leave twice as fast as they are coming in, is it really worth it?
6 months ago it surely seemed like it. We were 30 points away I think? Now not even close.ljex wrote:finally reconsidering your earlier statements that by like 6 months ago we would see majors on the front page again?Bruceswar wrote:assassin07 wrote:I feel that it is
I disagree. Sure while some have left, there is new blood flowing in. The 1st page is harder to get on than ever. This is a game where people can only play so long before they tire of it. With that said, CC is still fine even with a slight summer decline in people. It will start picking up again soon.

I feel like I remember some Team CC member saying lack doesn't like doing advertising.BigBallinStalin wrote:CC seems to lack effective marketing in order to increase its growth. Why? I don't think they know what they're doing, OR they don't care, or maybe they're satisfied with the status quo, but have no idea what the long-term looks like.Symmetry wrote:I think you're right, and that basically it comes down to how the site caters to new members vs how the site caters to established members. Attracting people to the site isn't enough if they won't stay.iamkoolerthanu wrote:But it's not like adding new features takes away from the risk aspect. You can still play classic map, esc spoils, no fog, etc... You can play classic settings, that is still an option. But if all they had was the classic settings, and only a few 'basic' maps, I bet you 75 percent of the CC population would get bored and leave much sooner than they leave now.. Sure you might get a few more people to join, but when people leave twice as fast as they are coming in, is it really worth it?
patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.
Q: What was it like working full-time at a job, and then working on Conquer Club as a hobby?
It was so much fun, I felt like I had a double life - a programmer at McGill University's IT department by day and Webmaster of Conquer Club at night!
Marketing doesn't only entail advertising, but I think the main obstacle is that it's difficult to find and trust a marketing agency that would serve CC's purposes.Army of GOD wrote:I feel like I remember some Team CC member saying lack doesn't like doing advertising.BigBallinStalin wrote:CC seems to lack effective marketing in order to increase its growth. Why? I don't think they know what they're doing, OR they don't care, or maybe they're satisfied with the status quo, but have no idea what the long-term looks like.Symmetry wrote:I think you're right, and that basically it comes down to how the site caters to new members vs how the site caters to established members. Attracting people to the site isn't enough if they won't stay.iamkoolerthanu wrote:But it's not like adding new features takes away from the risk aspect. You can still play classic map, esc spoils, no fog, etc... You can play classic settings, that is still an option. But if all they had was the classic settings, and only a few 'basic' maps, I bet you 75 percent of the CC population would get bored and leave much sooner than they leave now.. Sure you might get a few more people to join, but when people leave twice as fast as they are coming in, is it really worth it?
I agree with PLAYER though. CC needs to expand the base of its foundation. I'm not really sure how it can be done, but like I said in the other thread, there are just so many people who like playing RISK.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Yes, Conquer Club was created at McGill University in 2006.BigBallinStalin wrote:patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.Q: What was it like working full-time at a job, and then working on Conquer Club as a hobby?
It was so much fun, I felt like I had a double life - a programmer at McGill University's IT department by day and Webmaster of Conquer Club at night!
>a programmer at McGill University's IT department by day and Webmaster of Conquer Club at night!
>McGill University
I knew it! McGill University invented ConquerClub circa 2005!!! OH MOMENTOUS JOY< THE DEPTHS OF MY HEARTS HAVE UNRAVELED AND ARE NOW BLEEDING EVERYWHERE!! AHHHH!!! AGGHGH!!!!!!1

I'm afraid that your interruption of the ancient texts is incorrect.Gilligan wrote:Yes, Conquer Club was created at McGill University in 2006.BigBallinStalin wrote:patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.Q: What was it like working full-time at a job, and then working on Conquer Club as a hobby?
It was so much fun, I felt like I had a double life - a programmer at McGill University's IT department by day and Webmaster of Conquer Club at night!
>a programmer at McGill University's IT department by day and Webmaster of Conquer Club at night!
>McGill University
I knew it! McGill University invented ConquerClub circa 2005!!! OH MOMENTOUS JOY< THE DEPTHS OF MY HEARTS HAVE UNRAVELED AND ARE NOW BLEEDING EVERYWHERE!! AHHHH!!! AGGHGH!!!!!!1
That interview is almost a straight copy from the CC newsletter from December 2010: http://www.conquerclub.com/forum/viewto ... 0&t=133910patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.

There is no denying that the many of us who are in the forums and play, love playing or we wouldn't be here. We wouldn't be taking the time to try to make it better. We're just questioning whether or not CC is declining, which is a real question given some of the stats I've seen. While 18,000-20,000 players is quite a few, it should still be growing in my estimation. Something being used worldwide can be considered pretty small if only used by this few of people.trevor33 wrote:I've been on this site from the beginning, Ok I've taken a few long breaks (there's only so much risk you can play and i travel a lot) but I'm still here I think that says a lot about the site. Of course there is going to come a stage when the site peaks and declines a bit, it's completely natural in at online gaming site, it's a fickle world and nothing lasts forever. I think the site programmers can be proud of what they've achieved in the past soon to be 6 years.
If, as that interview claims, this site is lackattack's full-time job...he's an abject failure.patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.
I dun think it's normal to peak then decline. I work as a web editor, and I also run my own site; as far as I can tell, declining is not acceptable.trevor33 wrote:I've been on this site from the beginning, Ok I've taken a few long breaks (there's only so much risk you can play and i travel a lot) but I'm still here I think that says a lot about the site. Of course there is going to come a stage when the site peaks and declines a bit, it's completely natural in at online gaming site, it's a fickle world and nothing lasts forever. I think the site programmers can be proud of what they've achieved in the past soon to be 6 years.
I heard once that laclattack is here only once per fortnight.Woodruff wrote:If, as that interview claims, this site is lackattack's full-time job...he's an abject failure.patrickaa317 wrote:http://apexwebgaming.com/news2/70246464 ... Lackattack
Lack sure makes it seem here that he wants to improve the site and attract more people but actions speak louder than words I guess.
That's not a statement about the site as it currently stands so much as a statement about what would appear to be the serious lack of working on it.
Of course it's normal to peck and decline. Especially in the online gaming world, CC should be happy it has gotten this successful but with the countless other gaming site available online it's always going to be matter of time before people move on or the new crop of gamers find something else entertain them. It's impossible to keep growing.Pirlo wrote:I dun think it's normal to peak then decline. I work as a web editor, and I also run my own site; as far as I can tell, declining is not acceptable.trevor33 wrote:I've been on this site from the beginning, Ok I've taken a few long breaks (there's only so much risk you can play and i travel a lot) but I'm still here I think that says a lot about the site. Of course there is going to come a stage when the site peaks and declines a bit, it's completely natural in at online gaming site, it's a fickle world and nothing lasts forever. I think the site programmers can be proud of what they've achieved in the past soon to be 6 years.
I would have to strongly disagree with that. Growth happens by meeting the needs of the community (both current and future). Growth SHOULD BE EXPECTED (given the proper attention and effort to keep it going) in the online gaming world, in my opinion.trevor33 wrote:Of course it's normal to peck and decline. Especially in the online gaming world, CC should be happy it has gotten this successful but with the countless other gaming site available online it's always going to be matter of time before people move on or the new crop of gamers find something else entertain them. It's impossible to keep growing.Pirlo wrote:I dun think it's normal to peak then decline. I work as a web editor, and I also run my own site; as far as I can tell, declining is not acceptable.trevor33 wrote:I've been on this site from the beginning, Ok I've taken a few long breaks (there's only so much risk you can play and i travel a lot) but I'm still here I think that says a lot about the site. Of course there is going to come a stage when the site peaks and declines a bit, it's completely natural in at online gaming site, it's a fickle world and nothing lasts forever. I think the site programmers can be proud of what they've achieved in the past soon to be 6 years.

All the more reason for him to outsource his responsibilities to others in order to maximize profits here, but that's a huge decision. Maybe he's been putting it off for awhile because the status quo for him is acceptable enough.lord voldemort wrote:Just quickly....CC itself is not his fulltime job. He has several other websites he runs. All of those combined make his full time job
And is entitled to it (my being freemium, notwithstanding). I love the site and get a lot out of it.grifftron wrote:Well its still up and running, so I am guessing lack is still making that green!
whitestazn88 wrote:That one by... WM and mibi (is that right?) looked like it could be pretty good. They've been in beta forever though I feel like... still can't get in.