Moderator: Cartographers

Nope. I think that would open it up too much. Or we could add in some 6's and then make it possible to attack diagonally. I don't know, I kinda like it without diagonal attacks. You add in some 6's, now you only need 5 squares for each region. And don't forget, some regular neutral armies are gonna get placed too whenever there's not an evenly divisible number of players.natty_dread wrote:You can't attack diagonally?

http://www.conquerclub.com/forum/viewto ... 66&t=23382rockandrull wrote:What is a killer nuetral?
What makes it Sudoku is the placement of the killer neutrals which are placed in a Sudoku-style pattern, the fact that there are nine sections like Sudoku, and the object of completing either a mini-square or a full row or column. I've looked at Conquer-4, there is some similarity but IMO there is PLENTY of difference to the gameplay. In Conquer-4, diagonal moves are allowed; there are no unique sections for bonuses; and the play is much more open since there are no barriers like the ones the killer neutrals provide.shakeycat wrote:What makes this "Sudoku"? To me it looks like 3x3x3 squares with killer neutrals for some reason. As someone else said, we already have Conquer-4. Is this not Conquer-9?
I also do not understand the bonus structure. There is no difference in the rows/columns/squares, so why are the bonuses different?
Yes, that's really the point - without any barriers at all this map would be too open. And it adds an interesting dimension because the barriers can be breached in later stages of the game when people have larger armies - however, those armies would have to be extremely large to even risk it since if you fail, you haven't at least succeeded in beating down your opponent some. In practice, most of the time those high neutrals will be used as barriers and that's the way I wanted it to be.My only displeasure is at the values used for the killer neutrals... you know in practice that most players will simply attack around them and treat them as barriers, yes? Anyway, I have a long-standing beef with high neutrals in maps, so I'm probably biased.