Moderator: Community Team

You make a lot of good points J, but the simple truth is that judgement calls are already being made in a variety of aspects. I bring up the account sitting issue that has also been an unsolved situation over the past couple of years. There was nothing setup in the cases of josko, COF, Blitz, etc that directly pinpointed what was and what was not abuse of this rule and system. Yet, the Admin and MHs took the extra time to look into such cases and had to determine the verdict, as (un)popular as the decision was. As ES pointed in a previous case against Rommel, even with the case of multis there is human interpretation with the tools and sometimes errors can be made.jghost7 wrote:Hello all,
I think that some changes may be needed, however I believe a clear definition should be provided. I don't think that punishments should be doled out on subjectively judged abuses without the player being aware that he is breaking a rule. This is part of the reason this is coming out like this. Some players do some of the same things and get over while others are brought up for similar actions get the book thrown at them. A player should know if a rule is broken and have the stated punishments enforced for it. When it is open to interpretation, misunderstandings and questions of fairness occur.
If you have a panel to review farming cases, what criteria would you use to submit them to the panel? How would the accused know he was breaking the rules? Simply put, a more clear cut definition needs to put into effect regarding farming. Using 'judgement calls' is a bad idea. Ideally, you want the accused to know he broke the rules when you punish him. Having someone who is just playing games get punished because someone 'thinks' he is farming will only make the situation worse. Either a person breaks the rules or he didn't. I know it sounds nice to be able to just pick a person you think is farming and say 'thou shalt be punished' but it really isn't fair to the players.
Another thing to think about is not making it too difficult on the rest of the players by having them to have to look up every player they play to see if they have enough experience to play them. To be clear, I am not advocating for farming, but for the regular player. I think that we should be able to know or verify a rule of the site so that we can play the games we want without being in violation of any site rules. So if you want to increase the required games for recruits, cool. If you want to be more specific in the farming definition, cool, we can work on that. But the idea of being accused of breaking a rule that isn't defined is not something that I think will improve the site.
When you are further refining this rule, please consider the regular player as well as the new player. If I set up a game, I do not control who joins. Therefore, joining is the responsibility of the player that joined and not the game creator. I also don't think that discrimination should occur by map or settings either. If a player sets up a map and settings they desire, then the game sits until it is filled. I know that it has been said before that they shouldn't set certain maps or settings because it 'promotes' farming, but I think that is a ridiculous statement.
The other problem is that putting more restrictions on who a player can play takes away from the general enjoyment of the game. Sometimes the best way to learn a map/settings is to play against those who are already good at it. There are plenty of players that rollercoaster from high to low to high scores. There are players who mentor and play with and against new/newer players. There are friends that play each other. There are new players who just join an open game. There are 'farmers'. There are a myriad of things to consider. I agree that it will be a difficult task putting a proper working definition of farming that will be easier to enforce and agreeable to the CC population at large, but I don't think an opinion based solution is the way to go.
Thanks all,
J
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Ok in that case how bout making a category of everyone who sucks ass (listed above) some because they are new and some because they suck ass, these people can only play each other until they reach a level where they dont suck as bad anymore and then they are fair game..jefjef wrote:CC definitely does not want rank segregation...
How about expanding the farming rule to encompass cadets/cooks and NR's.
I have for a long time advocated that someone has to be a Private in order to be in a game with an officer. CC will not segregate ranks.anonymus wrote:Ok in that case how bout making a category of everyone who sucks ass (listed above) some because they are new and some because they suck ass, these people can only play each other until they reach a level where they dont suck as bad anymore and then they are fair game..jefjef wrote:CC definitely does not want rank segregation...
How about expanding the farming rule to encompass cadets/cooks and NR's.
if farmers cant get to the sucers = no more farming..
maybe remove the restriction from teamgames so that the people that suck can still find good players to learn from..
/
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Agreed with this.jefjef wrote:CC definitely does not want rank segregation...
How about expanding the farming rule to encompass cadets/cooks and NR's.
No. Still allowed to play against them. Just not endlessly take advantage of them...hmsps wrote:which in itself is rank segregation?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:No. Still allowed to play against them. Just not endlessly take advantage of them...hmsps wrote:which in itself is rank segregation?
The reason is because its only by recruiting and retaining those (?) that the site grows. If anything, folks should be obligated to treat them BETTER, not to diss them as "unoworthy". And no, having a rank of 1600 means diddly. You have to be a major or above to start talking about "deserving" rank (other than cooks, maybe). There is just too much variation lower down.b00060 wrote:Can anyone tell me why ?s can't be filtered out in game settings. I think that if you are above x rank say 1600, you should be able to set up games and filter out ? . This would eliminate farming, eliminate higher ranks from being targeted by multis (seems to be growing daily as people do not want to pay for a membership and keep creating multipe accounts) and protect legitimate new recruits from getting their ass handed to them and souring their first experiences on the site.
Can anyone argue why a ? needs to play a major in their first game on CC or why a Major would need to play a ? I do not need to hear about a team game excuse.
It does not hurt him.b00060 wrote:so a ? playing a major on a map and setting he likes helps a new recruit how?

A good set of suggestions.Gillipig wrote:I would suggest some sort of mentoring program where new players can ask experienced users about tactics, rules or other cc related stuff. The mentors would not be allowed to play games with or against their pupils, making sure that only none farming mentors will sign up.
I know we have the Society of Cooks and the Q&A forum but SoC isn't flexible enough. It's a school, your are supposed to play certain maps with certain settings, ask for advice in a certain thread and other restrictions apply. Now SoC is a great initiative but it's not for everyone.
Schools and fun rarely go hand in hand. And it's a bit unpersonal, sorry SoC mentors but it's true. I know I wouldn't mind answering some of the questions new players have. And it will definitely make more new players stay.
They will get a warmer welcome than just the standard admin messages and a better idea of what the site is about. This would also deal with the farming issue because not only would new players have better tactics, they would also be on the look out for farmers because they would be warned about them. Does anyone think the cooks and cadets that Gen.LeeGettinhed has farmed enjoyed playing that foggy freestyle game on City Mogul?
How many new players hasn't he made to feel like crap and chased away with his farming?
He's the most notable but he's far from the only one to do this. He lures his victims with promises of a quick game because he knows that they have a game number restriction and would like to play more games at a time. To me he's like a pedophile luring naive children with candy because he know they like candy.
The problem with the Q&A forum is that you often have some jerk trying to make himself feel better by putting down new players. *cough* AoG *cough*
This is a key point. People can be good, play newer, poorer players and help or hinder. Its not the win or lose that matters, it really is how they play, if we are talking about retention.QoH wrote:A quick defense for GLG... He was the one who first introduced me to waterloo, and while he didn't perfect my basic strategy, he set me on the path to success... Now its my best map.
No, he didn't bribe me to post this.
QoH you are basically the only low rank (at the time) he's given advice to like that. In your case he gave you good advice and you walked out of that game feeling good even though you lost. But this is certainly an exception.QoH wrote:A quick defense for GLG... He was the one who first introduced me to waterloo, and while he didn't perfect my basic strategy, he set me on the path to success.
I can relate to that even today. I don't really care if I lose a game if I have fun along the way. One of the most fun games I've ever played I was bleeding troops and strategy wise everything was going to hell, but I had so much fun chatting with the other players, I actually stayed and posted in the game chat even after I had been eliminated. I also remember a stalemate game where all 3 remaining players hated each other and just kept firing foul words at one another for 100+ rounds. I ended up winning that game because finally one player got under the others skin a bit too much and he suicided into him and gave me the win. That was one of the most depressing games I've ever played!PLAYER57832 wrote:A good set of suggestions.Gillipig wrote:I would suggest some sort of mentoring program where new players can ask experienced users about tactics, rules or other cc related stuff. The mentors would not be allowed to play games with or against their pupils, making sure that only none farming mentors will sign up.
I know we have the Society of Cooks and the Q&A forum but SoC isn't flexible enough. It's a school, your are supposed to play certain maps with certain settings, ask for advice in a certain thread and other restrictions apply. Now SoC is a great initiative but it's not for everyone.
Schools and fun rarely go hand in hand. And it's a bit unpersonal, sorry SoC mentors but it's true. I know I wouldn't mind answering some of the questions new players have. And it will definitely make more new players stay.
They will get a warmer welcome than just the standard admin messages and a better idea of what the site is about. This would also deal with the farming issue because not only would new players have better tactics, they would also be on the look out for farmers because they would be warned about them. Does anyone think the cooks and cadets that Gen.LeeGettinhed has farmed enjoyed playing that foggy freestyle game on City Mogul?
How many new players hasn't he made to feel like crap and chased away with his farming?
He's the most notable but he's far from the only one to do this. He lures his victims with promises of a quick game because he knows that they have a game number restriction and would like to play more games at a time. To me he's like a pedophile luring naive children with candy because he know they like candy.
The problem with the Q&A forum is that you often have some jerk trying to make himself feel better by putting down new players. *cough* AoG *cough*
But, I think the key there is not the farming per se, but the attitude. That is hard to control, but its not just being beat that drives people off.. or, not that drives people off we want to stay. If you cannot stand to lose.. good riddance! We don't need more spoil sports. BUT, someone who plays, wins and then laughs about it or refuses to even help with tactics, etc. ... that is what we don't want. Losing itself is not so bad. A simple "hey, keep it up.. you are doing well" and such go al ong way. When the person really is playing badly, saying "hmm.. maybe don't attack everything on your first round.." or such is much better than saying "he he I won! sucker!".
I can remember playing a lot of higher ranked people early on and folks who mayber were not high ranked then, but who quickly went up. I enjoyed playing them because even if competetive, they were "nice". That is, maybe they did not chat a lot, but they were not nasty.
PLAYER57832 wrote:I would actually go further on the SOC. While it is a decent program for teaching straight "classic" style maps and play, so much emphasis on that one style actually discourages people from trying other maps that often are easier to play and that just plain offer variations you don't get out of ANY board game. I would like to see a bit less emphasis on SOC being the way to learn, and more on helping people find their own "niche"... whatever it is.
Make another suggestion.Geger wrote:PLAYER57832 wrote:I would actually go further on the SOC. While it is a decent program for teaching straight "classic" style maps and play, so much emphasis on that one style actually discourages people from trying other maps that often are easier to play and that just plain offer variations you don't get out of ANY board game. I would like to see a bit less emphasis on SOC being the way to learn, and more on helping people find their own "niche"... whatever it is.
Can you change the name from Society of Cooks?
Someone, who knew risk before, started playing here and won some games (sometimes because of beginner's Luck), then started loosing. He realizes he has to learn how to play better. Good, there is a SoC that can help him. But he says to himself, "I am sure, I'm not a good player, but I'm not a Cook either. I'll join later, if my points drop to Cook".
Sorry, I don't want to make a joke about SoC here, but many will agree with me, that is what (most) NRs think about SoC.
I think CC-School or CC-Academy is a better name.
P.S : I was in SoC for a few weeks, and have learned many things