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Re: Sicily
Posted: Fri Dec 30, 2011 5:56 pm
by Riskmaster101
I would like it if ya'll would check back when we post the new version, because it should change your opinions. We have changed quite a few things to make gameplay interesting.
Re: Sicily
Posted: Fri Dec 30, 2011 6:00 pm
by arno30
sure ! i've seen them and wait for the map now. looks interesting clearly
Re: Sicily V.2
Posted: Sun Jan 01, 2012 7:55 pm
by Riskmaster101
V.2 is up! Please tell us what ya'll think of the changes! =)
Re: Sicily V.2
Posted: Sun Jan 01, 2012 8:05 pm
by RjBeals
hey looking good. As others said, some connecting sea routes between the isalnds. The map color itself is looking a little drab, bring up the saturation on the colors. Also, try to blend the rivers and mountain into the map a little better. And a better, font will do wonders. Nice job with Sicily though - goes nice with Italy

Re: Sicily V.2
Posted: Sun Jan 01, 2012 8:18 pm
by DiM
RjBeals wrote:hey looking good. As others said, some connecting sea routes between the isalnds. The map color itself is looking a little drab, bring up the saturation on the colors. Also, try to blend the rivers and mountain into the map a little better. And a better, font will do wonders. Nice job with Sicily though - goes nice with Italy

i'm not sure if rj is being sarcastic here or not
anyway, when you guys said you're taking over this map i assumed you'll do your own work not just copying RIH0's work.
V1 is entirely RIH0's creation. V2 is just made up of some really poor changes on RIH0's map. it actually looks like you didn't even have the layered file and just went and added things on top of a jpg using mspaint.
you guys couldn't even get the settings for the save feature put at the max quality and got something with a lot of graphic artefacts.
get gimp if you don't already have it, then look up for tutorials on the internet. when you know at least the basic stuff come back and restart this from scratch.
Re: Sicily V.2
Posted: Sun Jan 01, 2012 8:23 pm
by RjBeals
ohh... no I actually didn't read into this enough - just saw the map in first post. Some sort of graphic skills are needed for me to support this map.
Re: Sicily V.2
Posted: Sun Jan 01, 2012 8:26 pm
by natty dread
Yeah, I still think you'd do better by starting from scratch with the graphics. Don't take this the wrong way, but your skill level at graphics isn't very high yet. There's no shortcuts to becoming a skilled graphician, and if you try to take someone else's work and edit it when you don't have enough skill yourself to create that image in the first place, then you'll just end up with a mess.
Not to mention that the image Rih0 made wasn't very advanced in the first place.
Take the basic layout and gameplay of this map, and do your own graphics. They'll suck at first, but you'll get better if you practice, listen to feedback and keep at it with patience.
Re: Sicily V.2
Posted: Sun Jan 01, 2012 10:49 pm
by crazymilkshake5
Re: Sicily V.2
Posted: Sun Jan 01, 2012 11:00 pm
by DiM
when i start learning a new graphics software i open a new document and simply play around with each and every tool i can see. no aim no goal just doodle and cut and mask and filter and whatever. i try and use every single tool i see. not only do i get more familiar with the menus and the interface but before i start the tutorials i already know some of the basic tools.
so go crazy. experiment. and when you're done do these tutorials:
http://www.gimp.org/tutorials/
then follow nattys tutorials about map making:
http://www.conquerclub.com/forum/viewto ... 23&start=0 and this:
http://www.conquerclub.com/forum/viewto ... 9&t=141577
do all those and you should have 90% of what you need. the rest is just details. and for those details just use google. once you feel more confident you can even look for photoshop tutorials and just follow and adapt each step for gimp.
Re: Sicily V.2
Posted: Sun Jan 01, 2012 11:05 pm
by crazymilkshake5
Awesome, Thanks DiM!
Re: Sicily V.2
Posted: Tue Jan 03, 2012 10:18 pm
by Riskmaster101
We are starting the graphics over from scratch as previously suggested. Considering the map is of a certain place (sicily) we won't really change the locations of territories or bonuses. We will, however, enhance the graphics significantly and attempt to bring them up to par with what is expected for a CC map. We will post the update in this thread. Please keep in mind that the concept is still the same. So if you have any comments on the concept/gameplay please feel free to discuss and debate here! I think the concept has a solid chance at being stamped once the graphics are updated!
Cheers,
-Risk
Re: Sicily V.2
Posted: Wed Jan 04, 2012 2:39 am
by jefjef
I see around 13 Islands. You have +2 for 2. Thats way to high a bonus for to few Islands. Make the Islands way less valuable. Maybe like 4 for +1.. and I wouldn't have any island connect to any island. Have the clusters connect to each other and then a connect to/from next closest cluster.
Port icons. They all connect. Have them all the same color.
Re: Sicily V.2
Posted: Fri Jan 06, 2012 8:48 pm
by Riskmaster101
Islands will be neutral 3's or 4's.. So if adjusted to 3 islands for +2 then all game play issues in that sense would be resolved.
Re: Sicily V.2
Posted: Sat Jan 07, 2012 2:51 pm
by Industrial Helix
Umm... I don't get what you intend for Mt. Etna. Is it a losing condition?
Re: Sicily V.2
Posted: Sat Jan 07, 2012 5:31 pm
by Riskmaster101
It's going to be a winning condition, by erupting the volcano destroys everything but the volcano itself (a little un-orthodox.. but it seemed a fun idea for gameplay)
Re: Sicily V.2
Posted: Sun Jan 08, 2012 5:47 pm
by Industrial Helix
Right, but I think you should explain it a little better that its a win condition, because its not very clear imo. and furthermore, I think the mountain doesn't really fit in with the graphics you've already got there.
Re: Sicily V.2
Posted: Mon Jan 09, 2012 10:25 pm
by Riskmaster101
We are doing the graphics over from scratch.. as previously suggested.. it looks more like it fits in the new version.
Re: Sicily MAJOR UPDATE 1/23/12
Posted: Mon Jan 23, 2012 9:36 pm
by crazymilkshake5
Update up, thoughts?
Re: Sicily MAJOR UPDATE 1/23/12
Posted: Tue Jan 24, 2012 1:21 am
by natty dread
Well, it's a start.
I think you could try using the ink tool for drawing the borders. It gives much smoother lines than paintbrush, especially at small sizes.
Re: Sicily MAJOR UPDATE 1/23/12
Posted: Tue Jan 24, 2012 3:06 pm
by Riskmaster101
Got it. Next update should have a working legend and ports.
Re: Sicily MAJOR UPDATE 1/23/12
Posted: Tue Feb 21, 2012 2:26 pm
by chapcrap
How's an update coming?
Re: Sicily MAJOR UPDATE 1/23/12
Posted: Sun Mar 04, 2012 8:31 am
by thenobodies80
[
Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Drafting Room,
after an update has been made. 