Moderator: Community Team
Oh my god, honey, I totes agree. Capitalism at its worst!squishyg wrote:Honestly, I'm surprised it wasn't thus way to begin with. What's the point of playing as a team if it's about the individual? This is capitalism at its worst.
cuz it takes more time to code that in perhaps?tkr4lf wrote:I don't understand why it wasn't this way to begin with. It makes sense that the troop count of the whole team should be considered, not just the person with the highest troop count. It sucks when, in a team game, the last 10 turns or so before the round limit hits everybody spends the whole time forting their stacks to the person with the highest troop count to try to inflate that number. It's counter-intuitive.
Good suggestion.
+1BigBallinStalin wrote:cuz it takes more time to code that in perhaps?tkr4lf wrote:I don't understand why it wasn't this way to begin with. It makes sense that the troop count of the whole team should be considered, not just the person with the highest troop count. It sucks when, in a team game, the last 10 turns or so before the round limit hits everybody spends the whole time forting their stacks to the person with the highest troop count to try to inflate that number. It's counter-intuitive.
Good suggestion.
If it's the easiest way to implement it, you can bet Captain CC will jump all over that shit.



It is definitely a change that I'd like to see. I think the current setup does make for some interesting gameplay, but I think the spirit of team games is probably more aligned with this change.Namliam wrote:76 votes total. I'd say that even though the poll shows overwhelming support for changing this rule, CC could care less about what 76 people think. Share this with your clan mates and your round limit teams!