Moderator: Cartographers
Coleman wrote:Well the way I will probably view the differences between your map and this one, is that this is more of a single Soldier's perspective. This is all one soldier would need to know. While your map sounds like what a General in the air would be interested in.
I get what you're saying, but when you storm that beach you're gonna be focused on your one objective and not thinking about everything else that is going on. Or maybe I'm an idiot. Either way...luckiekevin wrote:Well, I would respectfully disagree with the "all one soldier would need to know" comment as all those involved knew the entire operation inside out from the first day they began training for it.
good to hear...ill get out of here and start my own thread in a few days once i have a good draft...I think there's definately room for both mibi's and johloh's maps, and based on talks I've had with Andy in the past there won't be any problem having both maps quenched
yes hulmey, that was gave me the idea in the first place... but i knew you were never going to be able to take it where i wanted it to go graphically, also the top half looked confusing as hell and while our ships and beach are similar... my sea wall, pill boxes, turrents, are very different, i also dont have camps...hulmey wrote:This is my map that i was doing of the Normandy invasions...So i really feel Mibi has pinched my idea...Daylight robbery, yes Doctor Watson!!!

yeah all that stuff is good, but i all ready having to-scale problems, so if i included barbwire and hedgehogs there would be endless complaining about them being too big or too small... i tried to include hedgehogs (thost metal X things) on the beach but they really didnt look like much except for X's from above.DiM wrote:barbwires, antitank metal thingys, trenches, ships are blurry just like the little bunkers.
maybe wait with the gameplay until the xml upgrades are in place ranged attacks could be perfect on this map.
from the bunkers to the beach, and from the ships to the bunkers.
also some soldiers on the map would do miracles visually. running, taking cover dead, etc.
PS: the legend is really bad.
feel free to PM me... and i didnt see any trenches... im not sure if trenches were a big part of the d-day landings.hulmey wrote:Ok mibi, im not going to take it any further....But might we chat about it so maybe you can see where i was going with it??
Coz it would be great to see my idea with your graphics...I dont want any acknowlegement just to see it with your fantastic graphics is enough...
My version also had trenches which would be fantatsic for gameplay
You want to create a feel with the pill boxes towering over the sand , which is littered with barbed wire fences
yeah no point in waiting, we have no idea how long it will take. its always something that you could add later if the changes come into effect.id like to wait for xml upgrades
Nor sure what you may want to implement here that would require some sort of xml upgrade. Everything looks like something that is possible at the moment without excessive coding. If you were referring to this map.mibi wrote:id like to wait for xml upgrades, but i dont anticipate it for several months,