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spinwizard wrote:do u like the effect on the legend font?
not really, but its legible and that's what really matters.
I think that as you post updates, you have to state what is you have changed, with this map it will get very hard to see the changes, especially on the arrows!
Last edited by Captain Crash on Sun Apr 29, 2007 6:59 am, edited 1 time in total.
you should really change the font for the legend; i had much trouble trying to decipher what it was saying (lol i thought magic was magk or whatever, couldnt make it out)
and letters and numbers are not a good idea; in KotM and Chinese Checkers you make mistakes in deploying, attacking and fortifying (though the impact of that can be undone with unlimited fortifications) very easily (at least i do; dont call me a clumsy hippo)
im not a fan of the arrows either. i like the idea of this map because its confusing like a dungeon would be. but it doesn't invoke any images of dungeon for me, with all the colors and lightness.
I suggest you make the background much darker, almost black. this will give the impression that the dungeon is underground or in mountain or something. and i would change the arrows to something more subtle, and not red.
otherwise this is a cleaned up version of "crazy one way refreshed"
mibi wrote:im not a fan of the arrows either. i like the idea of this map because its confusing like a dungeon would be. but it doesn't invoke any images of dungeon for me, with all the colors and lightness.
I suggest you make the background much darker, almost black. this will give the impression that the dungeon is underground or in mountain or something. and i would change the arrows to something more subtle, and not red.
otherwise this is a cleaned up version of "crazy one way refreshed"
i will darken it, the arrows r supposed 2 b magic portals, not borders
this is what i suggest.. make the areas more jagged... kind of like the tunnel in the siege map...
also i would lose the arrows all together and actually connect each territories where the area is, to mark the one way all you need is a triangle arrow at one end of the conenction.
i think that would work to get around the whole moving from box to box aspect.
spinwizard wrote:as i said they r 'portals' and not borders, they r supposed 2 look mistical and magical...
well there are too many to effective be portals... i think of portals as mystical things that are in relative scarcity, the way its set up now its like wholesale portals... if you want to put portals in then put a few in that connect different parts of the map, but i still say the the 'portals' should be hall ways.