generalhead wrote:Neat and Unique idea with the conditional borders
This is going to be fun to code.
Thanks guys.nicarus wrote:the border rules are awesome, great idea
Moderator: Cartographers
generalhead wrote:Neat and Unique idea with the conditional borders
This is going to be fun to code.
Thanks guys.nicarus wrote:the border rules are awesome, great idea


could you try shorter parts of coloured borders and mix them in this order: grey/red/grey/red (or grey/blue/grey/blue)?koontz1973 wrote:New territ lines. Going to go with the blue, red and grey lines for colour blind purposes.
Any one with any suggestions on the borders. Swap red and blue, take one of them away or even add one in.
It is every 4 territs connected. So with the first 4 you have (Haram, Omrania, Monib, Giza,) +1, grab another region, it goes up to a +2, but depending on the region, it could go to a +3 or +4. It is every 4 regions connected. Remember though, the conditional borders will stop and start bonuses so as you get stronger in the game, bonuses will open up whilst others close down. You may find that taking an opponents region may give him a stronger bonus next round as you will open up his borders. This will make for tricky game play and stratagy will become a nightmare for most players.Oneyed wrote:could you try shorter parts of coloured borders and mix them in this order: grey/red/grey/red (or grey/blue/grey/blue)?koontz1973 wrote:New territ lines. Going to go with the blue, red and grey lines for colour blind purposes.
Any one with any suggestions on the borders. Swap red and blue, take one of them away or even add one in.
Every 4 connected regions +1, so if I hold: Haram, Omrania, Monib, Giza, Kari Tuhmos, Dokki I get +2?
to be honest I have not feel that I see city. coul you add any city background instaed green?
Oneyed



here is a misunderstanding. about borders I meant something like this (look at North City Araafa borders).koontz1973 wrote:But the borders like that would stop game play. If you have grey red grey red, where do the blue fit in? Then when you get to a certain amount of territs, all territs will become trapped and you cannot move anything at all. More grey needs to be in as it allows for freedom of movement, but the red/blue are there to act as impassables during the game.
and ones more the same question.Oneyed wrote: new/old (Ra) faith, I have feel that the idea is from ancient (medieval) egypt. am I right?

glad that I help a littlekoontz1973 wrote:I see, the blue and red gets split up into tiny sections. That is a good idea. Will use that as soon as final positions are set.
no. my question is because your Cairo is modern one, with modern borders, modern names (Cairo International Airport), but the old/new faith looks that the map would be from ancient/medieval times.koontz1973 wrote: Other question, what is it you want? I am not clear on what you are trying to say. Do you want me to reword the old faiths?

I think that it will be hard to do map of ancient/medieval Cairo. as I said the borders of town were different, the quaters were different. so to fit the modern Cairo maybe just change faiths? there are muslims, copts as main religious...koontz1973 wrote:Ah, you are right about the names being modern, but Cairo is a very ancient city. Maybe the words do not really fit as both are not really old/new. Will keep that little extra but re work it to be slightly different.




Not sure about the paper, I like the symbol I have now as it is the Cairo symbol (on the flag and official things) but the wording needs to be found for it.jonofperu wrote:Maybe for decay use a stack of papers or people standing in line? I understand in recent history Egypt has been pretty high on the list of worst countries for bureaucracy.
A "bureaucratic decay" would certainly resonate with me... Spent 5 days trying to renew my driver's license here a few weeks ago. Lots of hour-long lines to have them tell me, "No, you have to go to that other line" and "you need this other form, come back tomorrow".
Aha! People standing in line holding stacks of paper!![]()
Something like:
You are right, the white ones are confusing things a bit. I will probably end up doing all lines with both colours (red or blue) as under 10 and over 31, all become open. When I did the starting count, in 1v1 games, both players start with 11 territs. So if first player attacks, he opens up all borders for player 2. Should make for some interesting starts.Seamus76 wrote:I also really like the conditional border play, but is there a chance that players will still think the white borders are passable borders as well? Would it help to make them look more like an impassable, or to add a white line to the "bridges" pyramid and say "Borders are only passable at colored sections", or something like that.

Yeah, those games will be pretty fun with that set up.koontz1973 wrote:You are right, the white ones are confusing things a bit. I will probably end up doing all lines with both colours (red or blue) as under 10 and over 31, all become open. When I did the starting count, in 1v1 games, both players start with 11 territs. So if first player attacks, he opens up all borders for player 2. Should make for some interesting starts.Seamus76 wrote:I also really like the conditional border play, but is there a chance that players will still think the white borders are passable borders as well? Would it help to make them look more like an impassable, or to add a white line to the "bridges" pyramid and say "Borders are only passable at colored sections", or something like that.
Let me get a draft up with the two colours only to see what it looks like.

actually....given this is the large, wouldn't it be better to have larger legend so it is easier to reduce to small and still be legibale in small....shortcutSeamus76 wrote:... as well as the top left legend.


Top left legend can be scaled down from what it is now and still be read in the small. Been down the small map/bad text road before so it is one of the things I automatically do now when choosing a text. But will make it larger though.cairnswk wrote:actually....given this is the large, wouldn't it be better to have larger legend so it is easier to reduce to small and still be legibale in small....shortcutSeamus76 wrote:... as well as the top left legend.
Not sure if it is a government symbol. It came of the flag. The seal of the city also uses the same but with a sun in the background. One of the things Cairo is famous for is shopping.jonofperu wrote:Didn't realize that was the government symbol, so it makes sense I guess. Only without knowing that it just looks like two versions of the same thing since both have/are minarets.
The lines look good now.

