Colaalone wrote:I don't really agree with the scoring system.
You shouldn't get more points for winning and staying alive then being dead
and winning. Being killed day 1 or day 2 by mafia doesn't reflect your skill at
all. Plus roleclaiming/sacrificing yourself for the team is part of mafia. A win
should be a win; the end.
Colaalone wrote:I don't really agree with the scoring system.
You shouldn't get more points for winning and staying alive then being dead
and winning. Being killed day 1 or day 2 by mafia doesn't reflect your skill at
all. Plus roleclaiming/sacrificing yourself for the team is part of mafia. A win
should be a win; the end.
QFT
same, BUT I think that if your fircoal you should get +5 points from every game, even if I lose.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Colaalone wrote:I don't really agree with the scoring system.
You shouldn't get more points for winning and staying alive then being dead
and winning. Being killed day 1 or day 2 by mafia doesn't reflect your skill at
all. Plus roleclaiming/sacrificing yourself for the team is part of mafia. A win
should be a win; the end.
I think they add up: a win when you die is 1, a win when you're alive is 2
spinwizard wrote:
Colaalone wrote:Whats the difference between a win and a "theme win"??
see the explanation for a theme game
Does this mean some of the games will be theme and some won't? meaning the theme games are more important? I don't really understand.
Colaalone wrote:I don't really agree with the scoring system.
You shouldn't get more points for winning and staying alive then being dead
and winning. Being killed day 1 or day 2 by mafia doesn't reflect your skill at
all. Plus roleclaiming/sacrificing yourself for the team is part of mafia. A win
should be a win; the end.
i will change that to 1 for a win, 2 for a theme win
Colaalone wrote:I don't really agree with the scoring system.
You shouldn't get more points for winning and staying alive then being dead
and winning. Being killed day 1 or day 2 by mafia doesn't reflect your skill at
all. Plus roleclaiming/sacrificing yourself for the team is part of mafia. A win
should be a win; the end.
I think they add up: a win when you die is 1, a win when you're alive is 2
spinwizard wrote:
Colaalone wrote:Whats the difference between a win and a "theme win"??
see the explanation for a theme game
Does this mean some of the games will be theme and some won't? meaning the theme games are more important? I don't really understand.
well yes, theme games will be rareer and worth more points
jnd94 wrote:spin i think that you should make a list of everyone that can be in and should make a chart to keep track of points. It will keep it in order.
i will have a chart. if i try to make a 30-40 player list i will miss ppl and then they will moan, easyer this way