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Conquer Club • Tales Of Transylvania [Second Draft] - Page 2
Page 2 of 2

Posted: Fri May 25, 2007 10:51 am
by Black Warior
mate you know how to make a map, it's superb i like it mystic and the graphic it's grate a bit of touch on the edges and it's ready to play!

Posted: Fri May 25, 2007 11:55 am
by Kaplowitz
If u go to http://www.1001freefonts.com, there is a font called "Dracula's Blood" i think. Just in case u wanted to use that.

Posted: Fri May 25, 2007 12:20 pm
by ga7
KEYOGI wrote:No drama in regards to the copyright then, thanks for clearing that up.
Great, I'm glad this part is cleared!
The Random One wrote:I can't agree, since the textures are so heavy I can't make out how it plays.
Well, hopefully next draft will be clearer, because I don't have much to do without feedback on gameplay currently lol
hulmey wrote:Is this your artwork or have just copied and stuck a legend on?
You can see on the first post the original map we use as background. Androol made the rest. Not really a copy/paste :wink:
DiM wrote:bram stoker never said he inspired his work from vlad tepes. it's all speculation. yes everything points to vlad tepes and probably that was the inspiration source but we have no proof of that. :roll:
Well, we thought of using Vlad's name but we'll stick to the romanesque version of Stocker :D
Syzygy wrote:I think this map has great potential.

Considering that this is the 1st draft, I'm impressed.
Black Warior wrote:mate you know how to make a map, it's superb i like it mystic and the graphic it's grate a bit of touch on the edges and it's ready to play!
Thanks for the compliments, I'm sure this will take a long while to develop but it's always nice to receive encouragement :wink:
Kaplowitz wrote:If u go to http://www.1001freefonts.com, there is a font called "Dracula's Blood" i think. Just in case u wanted to use that.
Thanks for the tip, I was making prospects on another fonts site, I'll check this one out too!

Posted: Fri May 25, 2007 12:23 pm
by Kaplowitz
ga7 wrote:Thanks for the tip, I was making prospects on another fonts site, I'll check this one out too!
http://www.1001freefonts.com/bfonts8.htm is the link, u have to scroll down

Posted: Sat May 26, 2007 6:06 pm
by The Random One
DiM wrote: bram stoker never said he inspired his work from vlad tepes. it's all speculation. yes everything points to vlad tepes and probably that was the inspiration source but we have no proof of that. :roll:
Well... er... you're ugly.

:D Yeah, you're right. I faintly recall reading something about Stoker saying he just chose a random name from old European aristocracy. So, Stoker's Dracula has nothing but the name from Mr. Tepes. Sorry about that. :oops:

Now let's get back to the map. Here's hoping the next draft will be great.

Posted: Tue May 29, 2007 6:52 am
by ga7
Image

Well, before making more drastic changes, we want to see if this version is clearer to figure out or not :)

Changes :
-Textures softened
-Rivers thinned
-Borders changed
-Title & blood added

- To Do List :
-Some borders to fix
-Some names to change
-Legend to clean up :P
- ...

Posted: Tue May 29, 2007 7:20 am
by DiM
sorry no. and i think no matter how much you soften the texture it will still look odd. it's simple actually you have a background that represents an old hand drawn map and on top of it some really modern looking and colorful textures. plus the textures aren't complimentary at all. they don't work well with eachother.

Posted: Tue May 29, 2007 7:47 am
by KEYOGI
My suggestion would be to go back to square one. Use the original artwork as a reference, but draw your own map from scratch and lose the textures. The end result will be something much more coherent and pleasing to the eye.

Posted: Tue May 29, 2007 9:49 am
by The Random One
Yeah, it's still too heavy, but at least now I can see what it's like :D I like the background texture, with the blood drops, you could make the whole map more like it. Keep the blood off the legend, tho, it makes it too hard to read.

Gameplay wise, it looks good, as far as I can see. I kind of like the Roms Road continent, spanning across the map, although it'd be too hard to hold. But, focus on the graphic aspect for now.

Posted: Tue May 29, 2007 10:10 am
by Bodmanbod
please get rid of the horrible textures! it makes the map impossible to see.