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However, I would like to support this question. I've got a 4-player (now 3-player cos 1 deadbeated) game on Classic. Myself and 1 other captain are the dominant forces in an escalating game. He holds Oceania and is trying to hold Africa, which I keep breaking. Me - I hold S. America. I don't like playing like this because his no cards/flat rate strategy will win him the game if he's not stopped. However, player #3 is too weak and is in the position I would like to be - fiddling around and controlling how and when he gets cards while we fight it out. I don't like it - I'm not used to playing this way on escalating!jiminski wrote:Why don’t you use the opportunity to ask a question JR?
We should all keep trying to learn.
Sages: in the escalator game; sometimes i find that seemingly ‘naïve’ players end up winning by attacking and playing in a style conventionally more suited to no cards.
I.e. attempting to gain bonuses and attacking strongholds in the immediate vicinity.
How do you cope with the culture-shock of moving from playing with seasoned players to playing with comparative new-comers?
Do you stick to the same pattern of play or do you change?
Or given the right circumstance do you play this style too?
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
What he said.Jolly Roger wrote:What is a foolproof method for winning a terminator game (flat rate/chained forts) with over 100 players? Lie in wait? Go for broke? Or some other middle of the road strategy which combines the two?
It's pretty hard to argue against Blitz/maniac/Robinette being at least in the top 10 players on this site, no matter how you slice it. I certainly think I fall outside of that range, as would gibbom, but we're both alrightchessplaya wrote:try adding RL_Orange....and greycloak ...for no cards i happen to see some1 called lazaruslong as top player with no cards option...well thats how i see it...have all the respect to the guys on ur list...but srsly they arent the best...wicked wrote:Those aren't the top 5 players.
This is an interesting question, definitely deserves exploration and maybe even it's own thread. I can't tell you how many times I've been frustrated, when trying to wipe out an opponent with an overwhleming majority of armies, and then lose because of poor dice e.g. I couldn't kill an opponent who had 4 countries, 11 on 2 and 1 on the other 2, with 46 armies.Is there a certain "criteria" that a player should try to match before risking himself by making a bold move against another player?
I ask only because I've tried many different things and none of them ever seem to be any better than each other.