Posted: Thu May 31, 2007 4:58 am
btw, i don't agree with a que but just make ppl aware of the ongoing games when they think of createing one
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
maybe that's why this list should be combined with the mafia page list, and then, we get updaters, so 2+ people can do the job.Aimless wrote:D'oh. That's the problem with creating a useful thread - now I'm expected to keep track of it.AK_iceman wrote:Put me down for a 20 player game in about a month please.
AGREED.jnd94 wrote:Sticky it.
The fact is, almost every game coming out now is a huge 25 person bklockbuster. Weeks ago I already stated to a few people that I was done with the huge games and would be focusing on smaller higher quality games instead of making huge games just to make them. Nothing says it is required to make a game featuring every role ever invented...Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
we tryed to make small (13 player), high quality games but they die quickly, thats why i am sticking to 20-30 player games.autoload wrote:The fact is, almost every game coming out now is a huge 25 person bklockbuster. Weeks ago I already stated to a few people that I was done with the huge games and would be focusing on smaller higher quality games instead of making huge games just to make them. Nothing says it is required to make a game featuring every role ever invented...Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
Oh please. Maybe they die because everyone is in too many games? Believe me, people like the small games where they might actually have a shot of lynching scum on day one by use of reason alone. The small games I started with didn't seem to have a problem going.spinwizard wrote:we tryed to make small (13 player), high quality games but they die quickly, thats why i am sticking to 20-30 player games.autoload wrote:The fact is, almost every game coming out now is a huge 25 person bklockbuster. Weeks ago I already stated to a few people that I was done with the huge games and would be focusing on smaller higher quality games instead of making huge games just to make them. Nothing says it is required to make a game featuring every role ever invented...Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
also games on here are becomeing slower in general
ok, i hope i can play in that.autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
Oh, I will keep a spot open for you.spinwizard wrote:ok, i hope i can play in that.autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
Thanks, i will do likewise when i open a new gameautoload wrote:Oh, I will keep a spot open for you.spinwizard wrote:ok, i hope i can play in that.autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
well putAnarkistsdream wrote:The reason games are dying is because everyone is burnt out... And because this is a busy time of year for most people with finals, tests, and other school-related activites...
I don't think it is a fair assumption to make that your game won't die, Auto, because by the time you start it here in a week or so, most everyone is out of school and will have more time.
I also think the other games will pick back up, as well.
I argee, there shouldn't be a limit, but a waiting list.MountainLion wrote:I don't care about limiting the amount of games. I've decided I'm only going to play 2-3 games at a time.
I do agree however that there should be a waiting list for mafia games, so that everyone has a chance to mod a game that will have activity.
IN.autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
it was? I thought it was sign-up.wicked wrote:Example of just finished 12-player game that didn't die:
http://www.conquerclub.com/forum/viewto ... 28&start=0
Why? b/c it was invite only with proven players.
Ok, my next game, will probably come in the middle of Pokemon Mafia, it depends. But the earliest it will start is June 22.pancakemix wrote:Since it is obviously the consensus that there are too many games (and I agree), I will hold off on my next one for now. Also, it's nowhere near ready. I haven't even picked out roles yet.