Tried to reach to every reply to keep this subject alive... couple of interesting things going on here
jgordon1111 wrote:Tell you what I will play any of you 1vs1 or however you want, conquer club rank isn't real rank, and lots of you are loling right now, rank means nothing to me, how a person plays does, my respect may mean nothing to you,but its real.
Any takers?
Set up game and invite.
Not all scores reflect the player's skill,
BUT most scores will give you a hint at a player’s potential...
Play enough and you'll recognize who is overrated and who isn't
Kevi wrote:I like the idea of anonymous games - only revealing who is who at the end. It would go a long way to stop points suiciders. I'm currently in at least 2 tournaments where both myself and other lower ranked players do not stand a chance from the start - because after 30 or 50 rounds if a low ranked player is winning - others will suicide into him on the last round to make sure that a higher ranked player wins. When I'm told in game chat - "sorry I can't afford to lose 30 points" so they suicide into me so that a colonel wins and they only lost 15 points. That cost me around 150 points (also ruining the tournament) and instead of the colonel losing a few points he wins again. That's why he is a colonel - you don't have to be a good player - just play with a gang of suiciders. Of course I'll never be a colonel as long as people behave like that - unless someone accidentally kills my target in a BR assassin game.
rockfist wrote:riskllama wrote:imo, good players/teams will find a way around this "pitfall" of yours, FF. sounds to me like you guys got "too big, too fast", maybe try slowplaying it a bit more next time? but yeah, if a brig joined a terminator game i was in, OF COURSE i'd be gunning for him...

I've done fine in terminator games, ranked anywhere from Major to General. Yes, you get people that gun for you if you are higher ranked, but you also get the people who would rather lose to you than the lower ranked person, so if although it hinders you early if you survive the early stages it quickly turns into an advantage having a higher rank.
It's rare to me that someone would consciously decide to give a game away to another player
-- with chatty players, more likely the game will be decided in chat
The game-winning-sweep in a terminator game is more valuable than the brigadier.
1. you don't lose points to a lower ranked
2. you lose less if the brig kills you in the end assuming he is the highest ranked player
What oftentimes happens in these games is everyone attacks the brig in the first round,
BUT the last one to strike gets the kill...
The best strategical player should never throw a game.
You do what it takes to win, no matter what the rankings of players are...
betiko wrote:so avoiding the uninteresting discussions from the latest posts; FF you didn't play well. this was something you had to anticipate. there is a tough balance to find between not being left behind and not being everybody's target...
The other two teams forced us to decide who should win.
Easy… we picked the team with the most points
The team with less points should realize it's our best option before they agree to put us in this position.
owenshooter wrote:WingCmdr Ginkapo wrote:owenshooter wrote:WingCmdr Ginkapo wrote:Stop kiding yourselves, there are no good players on conquer club.
The higher up the rsnks I go the more stale the play becomes. Everyone plays conservatively and gets really confused by early aggressive play.
I am stopping playing games because there is no point. No one on this site knows how to play multiple ways.
i take great offense to that...-Bj
You and Demonfork were the only interesting players in that game. Neither claimed to know the map. Theres an elitist class here, and they suck at risk.
yes, they are called the high rank, don't want to lose points, fog, trench brigade...-Bj
WingCmdr Ginkapo wrote:waauw wrote:WingCmdr Ginkapo wrote:Stop kiding yourselves, there are no good players on conquer club.
The higher up the rsnks I go the more stale the play becomes. Everyone plays conservatively and gets really confused by early aggressive play.
I am stopping playing games because there is no point. No one on this site knows how to play multiple ways.
Coming from a person who's barely played any games and who's maximum score seems to show 2065.
I'm sorry but you just don't have any credibility when you say 'the higher up the ranks I go'.
"Higher up the ranks I go" - I have consistently increased my score with no significant drops. Ergo, going up the ranks. Did I say I reached the top? nope.
Did I say that my opinion is the most important? nope.
Every comment you have ever made has left me with the opinion that you have zero credibility as a human being. Take that however you want.
The best players are playing the least risky variations...
Bonus monkeying is a strategy that I use in rare circumstance, but even then it can hurt you more than it helps you.
The less people in the game the more likely going for a bonus works..
4-5 player games you have 10 rounds before the cashes are high enough to get kills...
At 7-10 players you would be nuts to waste troops on a bonus when the sweep occurs round 7 and in most cases you set someone else up for a game winning sweep
boberz wrote:It would add an interesting dynamic of trying to work out who which player is. It wouldn't solve all the problems with trying not to lose to a player but it would be quite fun, particularly for those who play one another a lot and could work it out from playing style (or even just settings chosen, order joined in or even just their chat style or lack thereof). There would be so many unintended consequences, but possible some interesting ones.
But do we really need more choices and options?
Would it be possible (maybe)? will it happen (not a chance)?
Unless a load of people played it it out of choice it wouldn't work anyway, you can't exactly put it on callouts or use the invite function for obvious reasons,
You could invite players… imagine the players joined and became anonymous at the beginning of the game… using the chatbox would be possible with colors non-congruently to the colors on the board.
The setting might under special features and possible uses in team games as well as non-team games would have to be refined…
apey wrote:Idk if this idea sucks or not but mayb they could make a points dont matter option so that higher ranked players can play andnot haveto care about who joins and subsequently gangs up on higher ranked players. Just a thought.
(Probably a lame one)
I’ve heard this suggestion… what purpose would people have in joining these games?
I could see a feature where the players in the game bet their points on other players!
Say the first move of the game everyone bets on a player to win… The points are rewarded based on the player you picked to win at the start… If deadbeats occur treat it like an Assassin game… that way I could pick the lowest ranked player and if I win I only lose 6 points to myself xD
Arama86n wrote:I absolutely despise multi-team team games.
You have my sympathy.
Like all settings, it has it's own intricate strategy. But I avoid it for the same reason I largely avoid 8pl standard NS/FR games. The diplomacy/alliance part of the game doesn't really interest me.
I don't think you can ever become the best at standard games, or multi-team games without engaging in, and mastering the art of diplomacy/alliances etc.
Just my five cents though, I haven't engaged in such games in a long time.
There is a reason people are biased against these scenarios…