Ragnarök (Updated Midgard Pg 9) [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What style of map

 
Total votes: 0

User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

overhead & blurred.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
riggable
Posts: 1001
Joined: Fri Mar 30, 2007 1:12 am

Post by riggable »

You only blurred the road - or at least thats the only difference i can see. My biggest problem is with the overhead fence, It looks awkward to me.
User avatar
snufkin
Posts: 206
Joined: Sun Apr 22, 2007 7:40 am
Location: borderland of Ranrike

Post by snufkin »

nah he blurred it all and I think it looks better.
The comet cometh!
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

riggable wrote:My biggest problem is with the overhead fence, It looks awkward to me.
What is wrong with the fence?

i will get to work on the shadows and general improvements
User avatar
draglin3
Posts: 27
Joined: Wed Jun 13, 2007 7:02 pm
Location: d208, store 3736

Post by draglin3 »

Blurred and overhead gets my vote as well
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Telvannia wrote:
(mind you im not much of a democrat)
lol

ps Telvannia what software are you using?
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

gimil wrote:Telvannia what software are you using?
I use the gimp.

in other news i have a new update of the my blurred overhead view of Asgard:
Image

suggestions, come on chaps, suggestions this way.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

your shading isnt consitant with some of it facing the wrong direction
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Unit_2
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Gender: Male
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Post by Unit_2 »

its too small, you need to make it alot bigger....
Image
User avatar
riggable
Posts: 1001
Joined: Fri Mar 30, 2007 1:12 am

Post by riggable »

gimil wrote:your shading isnt consitant with some of it facing the wrong direction
thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

riggable wrote:
gimil wrote:your shading isnt consitant with some of it facing the wrong direction
thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)
ok i see where its coming from now. sorry of the confusion
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

actually gimil is right there should be more shades:

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

DiM wrote:the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?
yeah i will draw one as soon as i can.
but i have not fully planed the rest of the map though, so it will be nowhere near a final copy.
Unit_2 wrote:its too small, you need to make it alot bigger....

that is only one eighth of the image.
DiM wrote:actually gimil is right there should be more shades:

Image
cheers for pointing out where they need to be improved only one i think it is wrong is the one on the top left building because the bit you highlighted would be in the shadow of the wall anyway.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

never mind DiMs right lol.

Telvannia please post a rough draft of the full image so we can give you some real feedback.
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

here is a very rough draft of the final idea, (i have not added territories to each section yet because i dont know where they will be, it depends how each section looks after i have finished the graphics.)
For example Asgaror (Asgard) in my plan was only going to have 6 territories but after drawing it i found i could fit in 8!

The Map
Image
each section:
  • Vanaheimr: will look a lot like Asgaror.
    Alfheimr: Will be mostly forests
    Muspelhim: will be volcanos
    Jotunheimr: will be ice and snow
    Migogaror: will look like earth (not in shape just in textures)
    Niflheimr: will look dark and evil
    Nioavellir: Will be mostly mountains.
(i have not fixed Asgaror yet)
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

you should start by having the entire background as teh grass texture and build on top of it etc
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

Wow, i thnk that it is gonna be really good!
Image
User avatar
snufkin
Posts: 206
Joined: Sun Apr 22, 2007 7:40 am
Location: borderland of Ranrike

Post by snufkin »

Alfheimr was also a real kingdom...

I have a house and spent most of my childhood in what used to be Alfheimr (later Raniriki -> Båhus len -> north Bohuslän) :D

Sweden stole it from Norway/Denmark about 340 years ago..

sry for the slightly OT

http://en.wikipedia.org/wiki/%C3%81lfheim
The comet cometh!
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

gimil wrote:you should start by having the entire background as teh grass texture and build on top of it etc
might be a idea, im not sure what the background will be, because nothing seems right. cant be white, cant just be ground, so that i will have to think about.
Kaplowitz wrote:Wow, i thnk that it is gonna be really good!
hopefully it will be, but it need to be graphically improved first.
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

here is a map with names and army circle and corrected shadows.

Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

looking much better but the terr names are pixalated and hard to read.
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

gimil wrote:looking much better but the terr names are pixalated and hard to read.
that because i had to use a small type font in order to make it fit.

might use a different font in the final image.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

can we have some little people walking around :)
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

the map looks good and has potential. i'll post more when i see the terits so i can get a good look at the gameplay
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Post Reply

Return to “Melting Pot: Map Ideas”