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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
actually gimil is right there should be more shades:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits.
yeah i will draw one as soon as i can.
but i have not fully planed the rest of the map though, so it will be nowhere near a final copy.
Unit_2 wrote:its too small, you need to make it alot bigger....
that is only one eighth of the image.
DiM wrote:actually gimil is right there should be more shades:
cheers for pointing out where they need to be improved only one i think it is wrong is the one on the top left building because the bit you highlighted would be in the shadow of the wall anyway.
here is a very rough draft of the final idea, (i have not added territories to each section yet because i dont know where they will be, it depends how each section looks after i have finished the graphics.)
For example Asgaror (Asgard) in my plan was only going to have 6 territories but after drawing it i found i could fit in 8!
The Map
each section:
Vanaheimr: will look a lot like Asgaror.
Alfheimr: Will be mostly forests
Muspelhim: will be volcanos
Jotunheimr: will be ice and snow
Migogaror: will look like earth (not in shape just in textures)
Niflheimr: will look dark and evil
Nioavellir: Will be mostly mountains.
gimil wrote:you should start by having the entire background as teh grass texture and build on top of it etc
might be a idea, im not sure what the background will be, because nothing seems right. cant be white, cant just be ground, so that i will have to think about.
Kaplowitz wrote:Wow, i thnk that it is gonna be really good!
hopefully it will be, but it need to be graphically improved first.
the map looks good and has potential. i'll post more when i see the terits so i can get a good look at the gameplay
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku