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Posted: Wed Jan 23, 2008 11:29 am
by Tieryn
Image

Here's a reasonable one I've found already... at least to give ideas of how it might work... still needs to be made maplike from here.

Posted: Wed Jan 23, 2008 11:34 am
by bonobo`s son
you know when i tried to put that picture in the size limit but than there isnt really uch detail or whatever so you have to cut something up

Posted: Wed Jan 23, 2008 11:44 am
by Tieryn
Here's another possibility but it only goes to level 6, then we'd need another connected part of the map (a-la Bamboo Jack style) to work from 7->9

Image

Then

Image

Then

Image

Finishing up with

Image

Posted: Wed Jan 23, 2008 11:48 am
by Tieryn
You know I wonder if the 9 levels of hell are not too much to put into one map... they could be separated into the 3 types of sins, forming three different maps...

The sins of Incontinence - Rings 1-5,
The sins of Violence - Rings 6-7
The sins of Fraud - Rings 8-9

This might make the concept more feasible... What do people think?

Posted: Sun Jan 27, 2008 2:27 am
by Zero_Hourglass
Darn, literally a few days ago, I thought of looking up the circles of hell to see if they would make a good map, but it looks like you got to it first. Tomorrow I'll look through the description and see if I have any suggestions.

Posted: Sun Jan 27, 2008 2:37 am
by InkL0sed
Don't make the circles a pit, you'll never have enough space to put all the circles. Just make it 9 concentric circles, and it will work fine.

Posted: Sun Jan 27, 2008 2:53 am
by a-person1192
divide them up by the sins because having nine levels all in one map would be like gimils skyscraper map, whch you could do if you sweet talk the cartos.

Posted: Sun Jan 27, 2008 9:52 am
by sparkyball
a-person1192 wrote:divide them up by the sins because having nine levels all in one map would be like mibi's skyscraper map, whch you could do if you sweet talk the cartos.
fixed

Posted: Sun Jan 27, 2008 10:15 am
by Tieryn
InkL0sed wrote:Don't make the circles a pit, you'll never have enough space to put all the circles. Just make it 9 concentric circles, and it will work fine.
I suspect this will be the right way to go about it, but we still need to fit a fair bit in, and of course, there is "more" information (ie, the maelbolge's) in the lower rings, than in the upper ones... I suppose I could make those thicker, and fit territories in. I think I need to discard "realism" (or at least, by the book-ism) and try and bring this into a conceptual map idea, I'll work on it a bit later.

Posted: Sun Jan 27, 2008 12:30 pm
by InkL0sed
Tieryn wrote:
InkL0sed wrote:Don't make the circles a pit, you'll never have enough space to put all the circles. Just make it 9 concentric circles, and it will work fine.
I suspect this will be the right way to go about it, but we still need to fit a fair bit in, and of course, there is "more" information (ie, the maelbolge's) in the lower rings, than in the upper ones... I suppose I could make those thicker, and fit territories in. I think I need to discard "realism" (or at least, by the book-ism) and try and bring this into a conceptual map idea, I'll work on it a bit later.
The map of it I had when I was reading the Inferno was like what I described... If only I still had the book somewhere.

Posted: Sun Jan 27, 2008 12:46 pm
by Tieryn
I know my housemate has a copy, not sure if it's the version with the map, but I'll see when he gets home.

Posted: Sun Jan 27, 2008 12:50 pm
by Tieryn
Here's a couple more options to look at...

Image

I quite like how this translates circles into depth...

Image

A simplified version, including the mountain of purgatory

Image

I really like this last one... but would need to make some space down the bottom.

Conquer Club Hell [Idea]

Posted: Fri May 16, 2008 5:51 pm
by DaGip
I would like to see the most convoluted, misread, misdrop-prone CC map board ever!

Like having a bunch of names that are similar, colors that blend the numbers in to being almost invisible, sneaky little dives where you think you are bordering an adjacent territory, but you are not...stuff like that!

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:15 pm
by TaCktiX
Sounds like pointlessness to the infinity power. This belongs in New Map Ideas.

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:19 pm
by InkL0sed
I would probably support it myself but I doubt anyone else would.

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:19 pm
by t-o-m
TaCktiX wrote:Sounds like pointlessness to the infinity power. This belongs in New Map Ideas.
This is just Gip's humour, i dont think he would actually be thinking that he would make this or get it made ;)

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:23 pm
by ParadiceCity9
I'm all for it.

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:26 pm
by wcaclimbing
Image
the map is named "technicolor".
Each color is a continent.
Each pixel is a territory.
The territory names are ### x ###, using coordinates to name the territories.
The bonus for holding an entire color is equal to the number of countries (pixels) in that color.

Difficult enough for you?

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:27 pm
by t-o-m
i like the red-nes of that map =
QUENCH!

Re: Conquer Club Hell

Posted: Fri May 16, 2008 6:29 pm
by shadowsteel9
in all honesty, i like it

Re: Conquer Club Hell

Posted: Fri May 16, 2008 7:58 pm
by AndyDufresne
Even more hellish would be a game like this: (numbers display player starting position, the vertical and horizontal lines indicate impassable borders)

Code: Select all

 | [1] |
|_____|
  
One territory...no attacks...no fortication...no way to win...if you deadbeat, you lose! That's hell. ;)


--Andy

Re: Conquer Club Hell

Posted: Fri May 16, 2008 8:25 pm
by oaktown
there should be random army count numbers that are part of the map, not actual army counts. And army shadows where there are no territories.

Re: Conquer Club Hell

Posted: Fri May 16, 2008 8:31 pm
by DaGip
wcaclimbing wrote:Image
the map is named "technicolor".
Each color is a continent.
Each pixel is a territory.
The territory names are ### x ###, using coordinates to name the territories.
The bonus for holding an entire color is equal to the number of countries (pixels) in that color.

Difficult enough for you?
PERFECT! Can't wait to play it! Time to play a little Conquer Club Hell! It will catch on, you wait! Only for the adventurous players.

Re: Conquer Club Hell

Posted: Fri May 16, 2008 10:08 pm
by DaGip
How about random borders every turn? That would be pretty hellish...

Re: Conquer Club Hell

Posted: Sat May 17, 2008 6:52 am
by Mr. Squirrel
I think this would be a great map, if not extremely annoying. I would probably play it once, just to try it, and then become so annoyed that I would never play it again. Sounds good! :lol: