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Posted: Thu Oct 25, 2007 1:41 pm
by Coleman
cairnswk: I think if you have either R or L you'll probably want to take the other much more then you'd want to take T or B. I might be removing T & B all together, a lot is still up in the air.
Edit: Actually, someone could attack the territories that border T and B from R or L, so the connection isn't that far off, but I still don't forsee people taking R or L and then ignoring the other half of the Final.
I GOT SERVED: Conquest always supercedes victory conditions. I know that victory conditions are new and not very widely used so I maybe should explain this on the map.
Conquer Final or All Other Players to Win?
Posted: Thu Oct 25, 2007 1:52 pm
by I GOT SERVED
Coleman wrote:
I GOT SERVED: Conquest always supercedes victory conditions. I know that victory conditions are new and not very widely used so I maybe should explain this on the map.
Conquer Final or All Other Players to Win?
Thanks for the clarification. Since this is thr first map I've seen a different win condition, I think some sort of explanation might be neccesary. Or maybe it's because I'm just stoopid.

Posted: Thu Oct 25, 2007 1:59 pm
by Coleman
If you look at Age of Might it has a win condition as well, but DiM adds you can just eliminate everyone in text on the map. So I probably should too.
Posted: Thu Oct 25, 2007 5:02 pm
by WidowMakers
-I really don't like the T or B.
-Plus I don't like the "Any box can attack prior box idea"
It is becoming less and less like a bracket with these changes.
If anything (to keep the flow going) make the R be able to attack every #1 (one way border) and the L be able to attack every #8 (one way border).
I know I said it is becoming less like a bracket but just a suggestion anyway.
WM
Posted: Thu Oct 25, 2007 5:03 pm
by spinwizard
Now i know what a bracket tourny is, thanks m8

Posted: Thu Oct 25, 2007 5:54 pm
by cena-rules
No offence to coleman and his mapmaking skills but to be honest I cannot stand this map right now. However I will probably grow to like it so continue
Posted: Thu Oct 25, 2007 8:07 pm
by bspride
Coleman like what u did to my idea. T and B is gay takes away from a real "bracket". Enjoy idea about conquering final to win game but definetly think that if their is anyway to set it up to kill the other person, then it should be done, else it really isn't "Conquer" club. Awesome work man, awesome work

Re: Conquer Club Bracket Tournament - Version 4 Up Pg.2
Posted: Fri Oct 26, 2007 12:49 am
by Aerial Attack
Excellent update.
My thoughts:
1) To do proper seeding for the tournament you would need to change several things (almost all of the labels). I've shown one half of the bracket (no graphics skills):
Code: Select all
Entry Advancer Quarters Semis Final
E1
E8 A1
Q1
E5 A4
E4
SB<lue>
E3
E6 A3
Q2
E7 A2
E2
E1
E8 A1
Q1
E5 A4
E4
SG<reen>
E3
E6 A3
Q2
E7 A2
E2
1) Once you add in connectors like T & B, it obfuscates true paths. Not horrible if you don't have the ability to attack backwards more than
one level. Similarly it does the same if you put a connecting ring in the middle.
1a) You do unfortunately need a way to get to the other side without hitting the conquer condition. I don't think you should be able to make it to the other side without at least conquering SOME neutrals. Perhaps Q1s can attack Q1s and Q2s can attack Q2s. Maybe add a symbol/icon for this?
2) The text for backwards attacks should be something like "Boxes can attack back on any box in their advancement path." This is a bit wordy, but it explains somewhat better.
3) Take away T & B. Move your sig to where T was (maybe just a wee bit smaller?). Move the explanatory text to where B was and have it include the thing for Q1 to Q1 attacks.
Posted: Fri Oct 26, 2007 10:15 am
by newline
I like the map, but...
I don't like the "Control Final" to win idea. It takes away the stratagry and fighting against each other. I should be just a "Free for All" rather then a "Race to the Finish"
Posted: Fri Oct 26, 2007 11:18 am
by Unit_2
cole, the background is a little to light for the light colors you are useing, can you change/make a background?
Posted: Fri Oct 26, 2007 4:54 pm
by Coleman
Wow, lots to get back to, I've been busy.
Let's get started.
WidowMakers wrote:-I really don't like the T or B.
-Plus I don't like the "Any box can attack prior box idea"
It is becoming less and less like a bracket with these changes.
I'll probably get rid of T & B.
The any box can attack any prior box idea doesn't break the bracket theme in my opinion though. If you have Blue 13 for example, it implies you have dominion over all the rounds it took to get there, which would be Blue 1, 2, 3, 4, 9 & 10.
WidowMakers wrote:If anything (to keep the flow going) make the R be able to attack every #1 (one way border) and the L be able to attack every #8 (one way border).
I'll consider that. That would be really late in the game though.
bspride wrote:Coleman like what u did to my idea. T and B is gay takes away from a real "bracket". Enjoy idea about conquering final to win game but definetly think that if their is anyway to set it up to kill the other person, then it should be done, else it really isn't "Conquer" club. Awesome work man, awesome work

Thanks much, it will be hard to get a standard bracket through, so I've had to improvise, I don't like T & B either. I've decided they'll be gone when I update again.
Aerial Attack wrote:1) To do proper seeding for the tournament you would need to change several things (almost all of the labels). I've shown one half of the bracket (no graphics skills):
I like all you did there, except with the E# part. I'd need 32, because there are 32 entrants right? But E32 would be hard to do because of the name length on the small map with the way I have the small map set up right now. I'll try it though.
Aerial Attack wrote:1) Once you add in connectors like T & B, it obfuscates true paths. Not horrible if you don't have the ability to attack backwards more than one level. Similarly it does the same if you put a connecting ring in the middle.
I agree, both those ideas are scrapped, I have some others that spawned from the ones presented.
Aerial Attack wrote:1a) You do unfortunately need a way to get to the other side without hitting the conquer condition. I don't think you should be able to make it to the other side without at least conquering SOME neutrals. Perhaps Q1s can attack Q1s and Q2s can attack Q2s. Maybe add a symbol/icon for this?
I like the icon and symbol part, but I'll definitely make people get to at least Quarter 3 before they can jump.
Aerial Attack wrote:2) The text for backwards attacks should be something like "Boxes can attack back on any box in their advancement path." This is a bit wordy, but it explains somewhat better.
How about, Boxes can attack backwards to all connected Prior Boxes?
Aerial Attack wrote:3) Take away T & B. Move your sig to where T was (maybe just a wee bit smaller?). Move the explanatory text to where B was and have it include the thing for Q1 to Q1 attacks.
Take away T&B is done, not sure if I like my signature being at the top though, I might make it smaller and keep it in the corner.
klupar wrote:I don't like the "Control Final" to win idea. It takes away the stratagry and fighting against each other. I should be just a "Free for All" rather then a "Race to the Finish"
I'll be adding text to clarify that you can win without conquering the finish and some connections to make that possible. But I will not be removing the other potential objective.
Unit_2 wrote:cole, the background is a little to light for the light colors you are useing, can you change/make a background?
Maybe if more complaints show up about the white. I could try a large watermark if I could find something good that isn't copyrighted, but drawing up something myself isn't a skill I have. It would be fugly.
Thanks for everything.
My current plan:- Destroy T & B.
- Rename most of the map as AA suggested.
- Add a way for some of the Round 3's (Quarters) to attack each other with some sort of warp system or written rule.
- Add text to clarify you can still win by conquering all the other players.
- Reword prior boxes text.
- Shrink my signature.
I might also shrink all the bonuses text, decrease the spacing, and move the prior boxes text over there.
Posted: Fri Oct 26, 2007 5:13 pm
by Aerial Attack
Coleman wrote:Aerial Attack wrote:1) To do proper seeding for the tournament you would need to change several things (almost all of the labels). I've shown one half of the bracket (no graphics skills):
I like all you did there, except with the E# part. I'd need 32, because there are 32 entrants right? But E32 would be hard to do because of the name length on the small map with the way I have the small map set up right now. I'll try it though.
Thanks for everything.
My current plan:- Destroy T & B.
- Rename most of the map as AA suggested.
- Add a way for some of the Round 3's (Quarters) to attack each other with some sort of warp system or written rule.
- Add text to clarify you can still win by conquering all the other players.
- Reword prior boxes text.
- Shrink my signature.
I might also shrink all the bonuses text, decrease the spacing, and move the prior boxes text over there.
Coleman, sorry I wasn't clear before - That was only the left half of the draw. I purposely reused E1 through E8 (notice the same for A1 through A4). This way all names are two chars plus a background color. So, you would have Blue E1, Blue E2, ... Blue E8; Green E1, Green E2, ... Red E8 [on the other side].
Posted: Fri Oct 26, 2007 5:15 pm
by Coleman
Okay, that makes sense. If it were a real tournament you could be "Entrant 3 in the Blue Division" for instance.
Sounds good to me.

I'll try it out that way and see if people hate it or not.
I wouldn't expect the next version tonight. I have a party to go to and a tournament that needs badly to be updated. Plus this update may take some time since I'll be changing most of the text on the map.
Posted: Fri Oct 26, 2007 8:19 pm
by mibi
Coleman wrote:Okay, that makes sense. If it were a real tournament you could be "Entrant 3 in the Blue Division" for instance.
Sounds good to me.

I'll try it out that way and see if people hate it or not.
I wouldn't expect the next version tonight. I have a party to go to and a tournament that needs badly to be updated. Plus this update may take some time since I'll be changing most of the text on the map.
Party on coleman.

Names of rounds
Posted: Sat Oct 27, 2007 12:05 am
by cazmart
I know you are familiar with bracket names...
1st round,Sweet 16, elite 8 and final 4...
Anyway if you were to rename your tabs this way and maybe make the elite 8 column have a unique shading and state elite 8's can attack other elite 8's it might make the use of conecting lines obsolete for those attacks. Anyway I am a big fan of the map and keep up the work.
Question on another subject: Still working on my C-City Map - I am slow because I am learning gimp on the fly. anyway do you use Gimp or are you using a different program. I am making progress but there are things I can not figure out like once I insert an image how can I put a border on it. Also I maybe screwing the pooch...I may have started with to large of a map...do not know if I was to just scale if that would work....thanks for the help..
Can email you the rough copy if you want just pm me
Posted: Sat Oct 27, 2007 7:43 pm
by Coleman
Version 5
Changes:
- Got rid of T & B.
- Renamed most of the map as AA suggested.
- Introduced a glow effect to some quarters so they can attack each other.
- Added text to clarify you can still win by conquering all the other players.
- Reworded prior boxes text.
- Made my signature smaller.
- Other minor things
I don't like the spacing at the top with the names changed... I'll probably work on that next.
Posted: Sat Oct 27, 2007 8:47 pm
by cairnswk
5 updates....good discussion and support....Good work Coleman....but i would ask if you could save some room on the map and bring it down to 800 px wide....i think there is plenty of savable room in it without damaging the overall appearance. Would you mind please?
Posted: Sat Oct 27, 2007 8:52 pm
by I GOT SERVED
If you're adding the glow, you should make it more prominent. I can see it, but just barely.
And I've gots one question. I'm still confused by the prior wording boxes. Does this mean that Q1 can attack E1? Or can it only attack A1/A4?
Posted: Sat Oct 27, 2007 8:59 pm
by Coleman
It means Q1 can attack E1. I'll need to word it better still.
I'll see about boosting the glow, could you recommend something more specific. Should it be another color perhaps? I was trying to pick the star trek color.

Posted: Sat Oct 27, 2007 9:00 pm
by Coleman
Version 6
I made it smaller. 800x740 now.

Posted: Sat Oct 27, 2007 9:06 pm
by cairnswk
Thanks for that downsize Coleman. I believe this qualifies to be...
Moved to the Foundry now...
Posted: Sat Oct 27, 2007 9:41 pm
by GreecePwns
So wait. You can conquer the final 2 spaces to win? Just making sure, because that would be awesome!
Posted: Sat Oct 27, 2007 9:51 pm
by gimil
i thought of an idea for connecting the two sides for assain and terminator. Have a winners box, and a second place box, teh second place box can connect both t sides throught te middle.
Posted: Sat Oct 27, 2007 10:47 pm
by Coleman
GreecePwns wrote:So wait. You can conquer the final 2 spaces to win? Just making sure, because that would be awesome!
Yes.
Posted: Sun Oct 28, 2007 3:27 am
by Telvannia
hate to tell you this, you moved the text up saying 'glowing boxes...' and left some of the glow behind:
the tip of the last r
and most of the bottom area
