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I'd be interested to hear what I improve on the GS interface to make it more user friendly. I certainly have a lot of ideas to will be implemented soon:reverend_kyle wrote:I dont feel it being very userfriendly.
bryanbr wrote:I'd be interested to hear what I improve on the GS interface to make it more user friendly. I certainly have a lot of ideas to will be implemented soon:reverend_kyle wrote:I dont feel it being very userfriendly.
Drag and Drop for attacking
Next and Previous Game buttons on the play game page
For real time games, there is no comparison, GS is simply head and shoulders above CC. CC can be quite slow. CC is based on phpBB code, requires complete screen refresh to do everything. Simply sending a PM in CC can take loads of time.
Just yesterday I put in autofills on the drop downs for attacking. You select the country to attack from and only the countries that you can attack appear in the other drop down. That's a huge user friendly upgrade over CC.
In 4 weeks since public release I feel I have the vast majority of CC core gameplay features, and I have added some things that CC doesn't have. I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?
Now there's still many features in CC that are lacking in GS. Lack has done great work on CC. If there wasn't a CC there wouldn't be a GS.
Check us out here:
http://www.denizengames.com
Why not?reverend_kyle wrote:yeah definantly.Evil Pope wrote:I don't think that CC really needs that..bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?
Well its not too hard getting internet access these days.. you could modify turn skip limits availability.. like landgrab has.. I think if you went to landgrab you could find many options cc lacks in that might interest you.bryanbr wrote:Why not?reverend_kyle wrote:yeah definantly.Evil Pope wrote:I don't think that CC really needs that..bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?
A group of friends in playing a game. Spring break rolls around. They all down to Mexico for 4 days. Why shouldn't they be able to pause their game?
I've been there. They have many nice game play options. The site is even looking better.reverend_kyle wrote:Well its not too hard getting internet access these days.. you could modify turn skip limits availability.. like landgrab has.. I think if you went to landgrab you could find many options cc lacks in that might interest you.bryanbr wrote:Why not?reverend_kyle wrote:yeah definantly.Evil Pope wrote:I don't think that CC really needs that..bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?
A group of friends in playing a game. Spring break rolls around. They all down to Mexico for 4 days. Why shouldn't they be able to pause their game?
oh and by the way.. your dice were way to mean to me.
Give Grand Strategy a try: http://www.denizengames.com. Let me know how it compares to CC and LandGrab.boogiesadda wrote:Sorry but LandGrab Blows Donkey D*** I came from there and it just plain sucks i much prefer CC over Land Grab any day of the week
It took me two months to create Grand Strategy. But I'm can code relatively fast; at least compared to what I've seen in the software industry.Tr0y wrote:^ how long does it take to code something like that?