Moderator: Cartographers
EDIT: Oh yeah. I need good name ideas for the tombs and the 5 room groups and room names.
max is gr8 wrote:EDIT: Oh yeah. I need good name ideas for the tombs and the 5 room groups and room names.
Just a brainstorm here, I'm thinking not just about death but about the afterlife, and how they die. I know this may not have been what you were thinking but just ideas so bear with me.
Red - "Religious"
Purple - "Holding Cells"
Yellow - "Execution Rooms"
Blue - "Crematorium"
Orange - "Afterlife"
Feel free to steal my ideas.


I plan on getting back to this after the USA 6 map pack


Glad you like Level 1.Shrinky wrote:bumpity bump
i sure hope we get the lvl 2 map up and running soon. the lvl 1 map is a tricky and interesting map to play and hopefully lvl 2 will also be good!

Exactly, just like my cell phone's batteries aren't dead, it's just not working right now.WidowMakers wrote
It is not dead just not going right now.

Yes, Yes, i agree!!!!Bruceswar wrote:Lets get this back! I cannot wait to play it.

I was just thinking about this today. Since THE HIVE is very close from a GFX perspective, I think Level 2 might be next. (but then again don't hold your breath until I get a draft up.)Bruceswar wrote:Lets get this back! I cannot wait to play it.





25%
20%
20%



Good point. We are far from the 3rd level but we can keep this in the back until then.natty_dread wrote:Wow, that's innovative. That plan sounds good... this way you'd have 3 "difficulty" levels, each having a more complex door system. Really nice.
Although, I'd rather make the relocking doors by having a large decay on them, something like -8. This way you could, if you have enough troops, hold the door for a turn or two if needed. After all, if you have enough people in your party, you can have someone hold the door open...


