Moderator: Community Team
yeah, i'll keep 'em coming... when i get PM's like this, they kind of make me wonder if you have a moist man-vagina for me...-0General K wrote:i am your bitch, you are right. i am nothing but a whining sack of excrement. if i only had half of your CC knowledge, i wouldn't be stuck only playing escalating games against newbies. perhaps i should buy your CC For Dummies book on amazon.com, for i am truly a dummie. oh woderful and majestic owenshooter, please deem me worthy of your CC tutelage

ha!!! we are cool with each other!! he is my idol!!!! there is no flaming going on here, just creative quoting!!!-0SlayerQC wrote:ok well, it seems thos thread should now be transferred to flame wars....

I couldn't begin to tell you how random they are-- or not. I also don't bother with dice tracker (although it's a great program Dan wrote). I either lose or win when I attack- if I lose I bitch in game chat and move on to the next game.General K wrote:you have something constructive to add in here be my guest, otherwise get the f*ck out and go spam some other similar dick post.owenshooter wrote:I am a big dick... look at me I am trying hard to look smart but I always end up being a big dick
Scott thanks for your opinion however the problem is not expressed by me only.
I am comparing the dice odds in here with other risk games that uses different random generators.
I can assure you the CC generator is the worst when it comes to attack. the defense odds are so great that it is screwing the entire game for any attempt on elimination.
the latest games I won were based on the poor luck of other attackers!
the latest games I lost were all based on failing attempts to eliminate!
most players are expressing the same dice problems... don't you think that for once there might be a serious issue with the generator and not just some bad luck whining?
Actually, that is pretty random. Random isn't the same as fair, or evenly distributed. It means that there's absolutely NO WAY to tell what the hell's coming next. If it was impossible to get 6's four times in a row, that wouldn't be random. Let me give an example: Let's say you roll:General K wrote:Ditocoaf wrote:Random.org has the most truly random numbers availible.
getting a 6-6 defense dice 5 times in a streak is Random my ass! this is a flaw in the system! simple and pure!
I'm going to assume 1 of 2 things are true here:go try the dice in a risk game called Lux in sillysoft.com, compare and then post your opinion!
I vote that all replies in threads bitching about the dice must be made in neon colors.TheTrust wrote:In terms of dice I find them to random enough hun, they favor defense very little in my view lol. I've been in doodle games where I would have 2 armies of 5 set up, and an opponent deploys 3 to get a 6 army and attacks my 5 advancing 4, then goes 4 vs my other 5 and advances 2. Then attacking 2 vs 3 brings it down to 1 vs 1.
This is a regular occurance lol. No good to cry about it no matter how irritated you are, the worst is probably that you know you played the best game you could and when your opponents dice let them do no wrong while crippling you.
After reading this thread, I couldn't help from thinking the same thing Scott pointed out. Owen, the man posted a valid question. This isn't flame wars my man. If you aren't interested in the topic, feel free to leave and avoid posting your non-sense. Pure and simple! No one wants to come into a topic outside of flame wars and see this crap. Beat it brother!Scott-Land wrote:I couldn't begin to tell you how random they are-- or not. I also don't bother with dice tracker (although it's a great program Dan wrote). I either lose or win when I attack- if I lose I bitch in game chat and move on to the next game.General K wrote:you have something constructive to add in here be my guest, otherwise get the f*ck out and go spam some other similar dick post.owenshooter wrote:I am a big dick... look at me I am trying hard to look smart but I always end up being a big dick
Scott thanks for your opinion however the problem is not expressed by me only.
I am comparing the dice odds in here with other risk games that uses different random generators.
I can assure you the CC generator is the worst when it comes to attack. the defense odds are so great that it is screwing the entire game for any attempt on elimination.
the latest games I won were based on the poor luck of other attackers!
the latest games I lost were all based on failing attempts to eliminate!
most players are expressing the same dice problems... don't you think that for once there might be a serious issue with the generator and not just some bad luck whining?
I also think everyone's allowed to address a concern or a complaint albeit dice or whatnot without being called a whiner. GK's just voicing his frustrations through forums-- I think he should be allowed to do that- no?
contrary to the oppinion of some, pink is not fun.TheTrust wrote:In terms of dice I find them to random enough hun, they favor defense very little in my view lol. I've been in doodle games where I would have 2 armies of 5 set up, and an opponent deploys 3 to get a 6 army and attacks my 5 advancing 4, then goes 4 vs my other 5 and advances 2. Then attacking 2 vs 3 brings it down to 1 vs 1.
This is a regular occurance lol. No good to cry about it no matter how irritated you are, the worst is probably that you know you played the best game you could and when your opponents dice let them do no wrong while crippling you.

oVo wrote:O M F G !
I agree with jiminski on that one.
How can losing a dice roll be poor play?owenshooter wrote:no, no, no... don't try to talk any sense into him. it is obviously not POOR PLAY to lose 11 on your first turn in an escalating game, it is the fault of the dice!!-0Scott-Land wrote:As far as losing 11 on your first turn for a card-- that's clearly a big mistake you made. Playing as much escalating as you do- you know that it's not crucial to get a card on the first turn. It should've never gotten to you losing 11- stopping after losing 3 or 4 is bad enough.
Because often the difference between winning and losing is knowing when to stop flogging a dead horse....mightyleemoon wrote:
How can losing a dice roll be poor play?
Do you click the little button differently or something? Maybe next time I'll try twiddling my left nut with my right hand while chanting a Dice charm in that classic, monotone-Catholic way. Then losing a roll can't be 'poor play'.
LOL A valid question? Try he thinly veiled yet another bitch session about the dice in the form of a question. Must be a fan of Jeopardy.codeblue1018 wrote:
After reading this thread, I couldn't help from thinking the same thing Scott pointed out. Owen, the man posted a valid question. This isn't flame wars my man. If you aren't interested in the topic, feel free to leave and avoid posting your non-sense. Pure and simple! No one wants to come into a topic outside of flame wars and see this crap. Beat it brother!
Back to the TOPIC; GK, I agree. Frustrating as hell yet we all go through the same bout of bad dice. As far as losing all those armies to try and gain a card in round 1, bad move. Although I can understand why you did it. Keep playing, your luck will turn around, It always does!
In fact, not only is dude a crybaby, he's a freaking liar as well. 10 times in one week he attacked somebody who rolled double 6s five times in a row. Sorry, calling BS on that one.General K wrote:The typical bullshit replies you get from a complete fucktard like Khazabré!
I asked a simple question: is it fun?... when you get all this shit luck in a streak...
this 6-6 streak happened to me more than 10 games in 1 week. I am starting to believe that the only way to win a game is to actually await for someone missing a kill, since I can't believe anymore in a complete clean elimination thanks to that crippling dice.
if you consider my thread another "dice whining" then why the hell are you whining about it????detlef wrote:bla bla bla bla bla I hate GK bla bla bla bla