Moderator: Community Team

yeah... pretty much...-0gdeangel wrote:All this is just conjecture based on personal observation, of course.

sounds great but............I play almost all 8 player games for the last 100 or so and have kept my 40 percent. So I beat tons more players than I loose to. I also loose alot of points when I do. But usually all I have to do is beat one player at the right time and then it is down hill from there. Or make a good block and harvest after, or prey upon a lower ranks mistake. It is a more risky style but I love the wildcards who join in public games and all the different way games go compared to equally ranked players. Anyway, it would be cool to have a number in the profile like players beat/times beat so in 8 player you get 7 points when you win and one when you loose. So it may look like 657/121 or whatever. But many tourneys have that. Anyway it won't be much proof anyway cause I would have more kills but against lover ranks where someone else my score can have a lower kill rate but be better than me cause he/she beats higher ranks. Well, whateverItrade wrote:I personally like amount of players beaten divided by amount of games lost as a way to tell how good a player is. It doesn't take into account the skill level of the other players, though.
Not bad, but how about something simpler: instead of wins divided by games we use wins divided by # of opponents?Itrade wrote:I personally like amount of players beaten divided by amount of games lost as a way to tell how good a player is. It doesn't take into account the skill level of the other players, though.
I'd like that change.lackattack wrote:I agree that win % is a silly stat (considering how it depends on the type of game you prefer). But I think PPG could be a silly as well for reasons mentioned above. I'd be up for improving win % to weigh in the number of opponents.
Not bad, but how about something simpler: instead of wins divided by games we use wins divided by # of opponents?Itrade wrote:I personally like amount of players beaten divided by amount of games lost as a way to tell how good a player is. It doesn't take into account the skill level of the other players, though.

spoken like a man with a win percentage below 29%... ahem...-0lackattack wrote:I agree that win % is a silly stat

What about a rolling average PPG of last 100 games?lackattack wrote:I agree that win % is a silly stat (considering how it depends on the type of game you prefer). But I think PPG could be a silly as well for reasons mentioned above. I'd be up for improving win % to weigh in the number of opponents.
i'm still waiting for someone with a win percentage over 30% asking for a change...-0oVo wrote:With the method of scoring here a ppg rating would be kind of skewed
and hard to decipher.

I would but nobody has signed my petition yet.owenshooter wrote:i'm still waiting for someone with a win percentage over 30% asking for a change...-0oVo wrote:With the method of scoring here a ppg rating would be kind of skewed
and hard to decipher.