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I doubt it would be anyones, I definitely wouldn't even consider playing this option.3seven1 wrote:If your opponent has 40 sitting in western Europe then you should be able to come from the other side and mess with his territories. Assuming you have territories on the other side. I think it would take a different strategy to play this way, naturally it wouldn't be everybody's cup of tea.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
Couldn't said person attack and move 99 to China, attack and move 98 to Afghanistan, attack and move 97 to Ukraine?n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.
That's a good point. This idea is better than I had first assumed. Still not very good, IMO, but better than I thought.Bones2484 wrote:Couldn't said person attack and move 99 to China, attack and move 98 to Afghanistan, attack and move 97 to Ukraine?n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.
i'm sorry, maybe it wasnt clear. armies that are advanced cannot attack during the turn that they are advanced in. in other words, that set of armies can only attack once per turn, no matter what country they are onBones2484 wrote:Couldn't said person attack and move 99 to China, attack and move 98 to Afghanistan, attack and move 97 to Ukraine?n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.

well, the point of this setting would be to eliminate kill-runs....so I wouldn't expect it to be for everyone, but rather for some looking for a new way to play. Personally I think it would result in some exiting new strategies.Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
That is true....But that is a problem no matter what game type. This one might make it a bit more unfair (possibly unwinnable depending on the dice and drop) should something like a player starts with a continent occur, but that happens anyways. In fair games, I think it would be a fun option.yeti_c wrote:It could be an interesting tweak to the gameplay...
But I fear that it would make the Drop even harder to beat if you're on the receiving end of a crapy one.
C.

It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.

You can still attack more than one territory per turn? If so, it would still be faster by tenfold.Ditocoaf wrote:It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
