wcaclimbing wrote:could this be modified to count the number of unique opponents we have beaten for Assasin and Standard (since Terminator wouldn't be accurate without reading all the logs). I think that would help more than anything, at least until CC gets an "official" stats thing for that.
lack has stated (in one of the 100 threads about this that popped up in the last 24 hours) that you must win the terminator games, it is not based on how many people you eliminate.
oh. then nevermind. stats for all the settings then. that would be awesome.
Yeah this would be sweet...
Chip - if you could make this into a "you need what" for medals too - then a lot of people will give you serious loving...
This will work without the missing logs too - as you can still see who won those games based on the live/dead players.
Timminz wrote:Does it calculate rank based on just the points won? It seems to me that you should add 1000 before calculating the "rank".
Yes this was done originally and still is. So the rank reflects the normal scoring system on CC (start with 1000). I have now just put (+300) to indicate points gained on the map, but the rank displayed has 1000 added in its calculation.
Night Strike wrote:Does this assume a starting value of 1000 points then adjust the score based on only on the games on that map? I.E. I would have over 1250 points if my only games were on classic but only 900 if I just played AoR1?
If that's the case, I think doing a simple +/- would be much easier to understand. Then I could easily see that I have gained 266 points from Classic (+266) but have lost 104 points from AoR 1 (-104).
Also, I would like to see the actual win/loss record rather than a straight percentage.
wcaclimbing wrote:could this be modified to count the number of unique opponents we have beaten for Assasin and Standard (since Terminator wouldn't be accurate without reading all the logs). I think that would help more than anything, at least until CC gets an "official" stats thing for that.
lack has stated (in one of the 100 threads about this that popped up in the last 24 hours) that you must win the terminator games, it is not based on how many people you eliminate.
oh. then nevermind. stats for all the settings then. that would be awesome.
Yeah this would be sweet...
Chip - if you could make this into a "you need what" for medals too - then a lot of people will give you serious loving...
This will work without the missing logs too - as you can still see who won those games based on the live/dead players.
Don't forget to look out for team games too.
C.
Great idea, yeti, I'll get on it.
How do I see the missing games info if they're missing? Is it just the logs that are missing - what info can I get from those ones at the moment?
Sure, I can calculate win/loss but what about points gained/lost? Problem is that the easiest and fastest way to do this is to look at the logs.
What data was lost and what remains for those games, I guess is the question and see what can be gleaned regarding points. I can change the win/loss count, I agree, assuming those games are still listed. Can someone give me a game number for one of those so I can have a look please? Roughly how many logs lost?
chipv wrote:Sure, I can calculate win/loss but what about points gained/lost? Problem is that the easiest and fastest way to do this is to look at the logs.
What data was lost and what remains for those games, I guess is the question and see what can be gleaned regarding points. I can change the win/loss count, I agree, assuming those games are still listed. Can someone give me a game number for one of those so I can have a look please? Roughly how many logs lost?
Nothing left at all - so you can only work out win/loss.
Games with missing logs: Game 1720592 Game 1767580 Is it bad that I was able to pull those up on the first shot just by knowing how many points your script was missing?
lancehoch wrote:Games with missing logs: Game 1720592 Game 1767580 Is it bad that I was able to pull those up on the first shot just by knowing how many points your script was missing?
Incredible attention to detail - that's good and invaluable, thanks!
Can really only feasibly do win/loss and not points from a client script.
The algorithm I outlined in the suggestions thread will work best as a one-off on the server. This is because to recover the lost points, there is no choice but to go through every single game and total everyone's points to see how many they had at the time of the missing log games completion.
It can be done with a greasemonkey script but would take forever to run. Since this is a one-off shot , it is possible to write a one-off GM script to collect all the data and stuff it in a database. A subsequent script could then quickly read off the pre-calculated values and work from that point onwards... I'm not proposing to go to these lengths for the reason above.
Now, another alternative is if the server provided an interface to give the points at the time of the game if indeed that is at all available. (This would avoid subsequent need to look at the logs but won't help the missing ones).
I would really like to be able to see my performance in different settings too, either holistically or per map, and if possible as an extension to this, per team.
e.g I want to know my record in Waterloo 1v1 no cards fog, which is rather different than Waterloo in it's totality which includes 8 player games... etc
OR what is my record in 4 player esc games?
OR what is my record with teammates X & Y?
OR what is my record in all games against Z?
.... the possibilities are quite huge.
And as a number of people have stated - waiting is not a problem (because it is a hell of a lot quicker than counting manually - which I have done a number of times!)
And I've just thought of another potential criteria - whether you went first or not (not relevant for freestyle and little relevance for many player games, but highly relevant for 1v1s and some team games)
BENJIKAT IS DEAD wrote:This is awesome - CC has so many stat addicts!!!
Another suggestion:
I would really like to be able to see my performance in different settings too, either holistically or per map, and if possible as an extension to this, per team.
e.g I want to know my record in Waterloo 1v1 no cards fog, which is rather different than Waterloo in it's totality which includes 8 player games... etc
OR what is my record in 4 player esc games?
OR what is my record with teammates X & Y?
OR what is my record in all games against Z?
.... the possibilities are quite huge.
And as a number of people have stated - waiting is not a problem (because it is a hell of a lot quicker than counting manually - which I have done a number of times!)
And I've just thought of another potential criteria - whether you went first or not (not relevant for freestyle and little relevance for many player games, but highly relevant for 1v1s and some team games)
Do you know what - I've just thought of the best way to do this...
Chip -> what you should do is add a button to the Game Finder screen instead of the side bar.
Then you will have all the options etc laid out for you - and a simple click of your button in there could run the stats based on the selections (remember that no selection = all selections)
(I assume that you're running the same search underneath and then parsing the results anyway)
Exactly what I thought!!! - It would save you creating a massively complex UI system in the left bar - when you can simply just rob what we already have!!!
Map Rank For DiM Map Rank Points Win/Loss Next Rank Age Of Realms 1 Lieutenant +664 Won 106 from 747(14%) 136pts for Captain
could it be possible to make it include more stats?
i love stats and i used to keep an xls file for my games split by game type number of players etc. unfortunatelly at ~400 games i had to format and lost the file and never bothered to recalculate it.
anyway what i want the script to include (aside from the current stats) is an option to export all that data into a xls file that has absolutelly all the stats possible. like 3p assassin freestyle no cards chained sequential. i'm thinking the excel file should have the general overview on the first sheet and then map specific stats on separate sheets. also i'd like to see an option to get stats for all maps at the same time instead of doing it by hand for each map.
sorry if all this has already been suggested.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Ok, I've added an "All" option in the map select dropdown so you can see all your map rankings in the same table.
Note: I have not done termination yet so you should wait until its finished before pressing the OK button but this will be fixed. (When it stops changing the text for scanning games it has finished but I will put up a finished message later).