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Re: Death From Above (Help with Objective Idea)

Posted: Tue Sep 23, 2008 11:41 pm
by Androidz
RjBeals wrote:
Androidz wrote:There should be a 5 Demons Above the skulls(cant be attacked by the shooters.) Gives even larger bonus. So there will be a battle to reach those 5. (And Devils/ArchDemons)

Eksample.

(this is how the map looks now: (my idea is also inserted with attack routes (| - /).) Remmember its a sketch.

ArchDemon - Devil - ArchDemon
| / | \ |
skull Demon Demon Demon skull
| | | | |
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull


This will be a even harder gameplay. Where no one can let no one get super bonus. And it wont mess up the gameplay of your game

(this is just to give you ideas)
Hmm.. rethinking this...
great:D

Re: Death From Above [abandoned]

Posted: Wed Sep 24, 2008 3:38 pm
by RjBeals
Click image to enlarge.
image
Click image to enlarge.
image
I'm scratching the "space invaders" theme. I'm going for a dark evil hellish map. Hand drawn so there will be sketch feel to it.

Start with the 3 on the base of the column. +5 auto deploy ever turn.

Move up the column (2-way movement) to the top. The top can attack any of the lower skulls, with a +5 Neutral.

Occupy 3 lower skulls, get a bonus.

The lower skulls can attack the upper skulls (Neutral 10). These upper skulls can attack the master skulls with the curved horns, and can also attack back down to the top of the columns (heart looking things). This will force players to keep their columns fortified.

The upper curved horn skulls are represented by a green star on the excel grid. There will be 3. They all can attack the tail of the snake, which will be curved. 1-way attack from tail to head.

The head will lead into the mouth of the demon god. Conquering this will win the game (objective).

Graphics for this map will be hand drawn. The sketch below is just a rough sketch, and will not represent the map graphics at all. I will sketch everything by hand. Scan in and colorize and retouch with Photoshop. - Bad news with this is that once I post the graphics, it will be really really really tough to change things. Therefore, I want to have gameplay solid before I attempt anything.

These are just thoughts - I hope someone will look this over and have some more / different ideas.

Re: Death From Above (Complete New Idea)

Posted: Wed Sep 24, 2008 4:24 pm
by Androidz
i Love it a bit confusing with all those draft i hope you can give something nice soon as in the first post:P

BUt the name dont fitt right.

Anyway i thinks it bad that you dropped the Space invaders theme as i loved it, and i had tought about some good names about it. (And you made a brand new map.)
What about Destroy/terminate all oppostions/enemies/evil. etc.

Re: Death From Above (Complete New Idea)

Posted: Thu Sep 25, 2008 3:40 am
by Juan_Bottom
I love it...
But it's still just a build game isn't it?

Re: Death From Above (Complete New Idea)

Posted: Sun Feb 28, 2010 11:09 pm
by Aalmeida17
i like it

Re: Death From Above (Complete New Idea)

Posted: Sun Feb 28, 2010 11:19 pm
by jackin_u_up
Nice concept...I like it :D