Moderator: Community Team
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
eh, it depends, I suppose that's what people here do, but sometimes a deadline causes votes needed to drop.dunc_2007 wrote:The rules seem okay to me, but number 2 seems a little unorthodox...isn't it usually just a no lynch when that happens?
Very well, I will be sure to change it to a shorter deadline in the final draft, two or three days depending on how many people there are.FloresDelMal wrote:i like all the rules but the "six days deadline" way too long, i prefer fast paced games, therefor your rules suit me.
Well, I haven't played the way you're suggesting before, so I guess it would be an added twist (for me anyway)/ wrote:eh, it depends, I suppose that's what people here do, but sometimes a deadline causes votes needed to drop.dunc_2007 wrote:The rules seem okay to me, but number 2 seems a little unorthodox...isn't it usually just a no lynch when that happens?
it can be hard for town to reach proper conclusion sometimes
would you prefer no lynch be forced?
Not sure that the random draw idea for lynching is such a great one. Well not for the first 2 day phases at least. Not that I think we'll have that problem as we seem to have pretty much RL time allowed. But ofc it's your game./ wrote: 2. If at the end of the day no lynch has been reached the person with the most votes on them will be automatically lynched, if there is tie the lynched will we chosen at random between the involved parties, if there are no votes, the lynched will be chosen at random from a list of every lynchable player, the only way to avoid a player being lynched is either to have a majority in favor of a no lynch, or to lynch the mod