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Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 6:10 pm
by Gilligan
GrimReaper. wrote:have these be auto deplys then... it still comes down to the basic principle that you have the armies...
You don't get to fully utilize the autodeploys in City Mogul on the first turn.
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 6:16 pm
by demonfork
409 player BR anyone?
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 6:26 pm
by hecter
Have different shades of red, and just the numbers in the territory. One block will be one shade, another block will be another shade, ect. Another option would be a grid. I think this map has some potential.
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 6:53 pm
by a.sub
hecter wrote:Have different shades of red, and just the numbers in the territory. One block will be one shade, another block will be another shade, ect. Another option would be a grid. I think this map has some potential.
will do in the next update, i was also thinking of using letters instead of numbers, if i use letters i could theoretically label every territ in the whole map without going over 2 letters per territ
just a thought, why not have it so that all 409 territs are playable but each terit starts with some out rageous number to prevent people from early elimination
like 30 per terit
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 6:57 pm
by the.killing.44
Premier2k wrote:I don't like this. It seems like it's just a load of territories for the sake of having lots of territories. It's not often I say this but this is one map I would never play.
Premier2k
Sorry, but I'm with prem here.
.44
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 8:15 pm
by hecter
the.killing.44 wrote:Premier2k wrote:I don't like this. It seems like it's just a load of territories for the sake of having lots of territories. It's not often I say this but this is one map I would never play.
Premier2k
Sorry, but I'm with prem here.
.44
I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 8:48 pm
by the.killing.44
hecter wrote:I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.
Alright, fair enough. But there's gotta be some appeal beyond 400 territories for this to really work, IMO.
.44
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 15, 2009 9:16 pm
by hecter
the.killing.44 wrote:hecter wrote:I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.
Alright, fair enough. But there's gotta be some appeal beyond 400 territories for this to really work, IMO.
.44
Of course.
Re: Conquer Star 400+ territs!!!
Posted: Mon Mar 16, 2009 8:04 am
by Joodoo
I think if you are going to divide the map into regions (with different letters), you should include continent bonuses as well...
Re: Conquer Star 400+ territs!!!
Posted: Mon Mar 16, 2009 8:56 am
by sailorseal
Joodoo wrote:I think if you are going to divide the map into regions (with different letters), you should include continent bonuses as well...
I agree let me pass this one by sub
Re: Conquer Star 400+ territs!!!
Posted: Mon Mar 16, 2009 8:45 pm
by a.sub
the letters are just to make it easier to know where is what, they are WAAAAY to big to own as a bonus
Re: Conquer Star 400+ territs!!!
Posted: Wed Mar 18, 2009 11:54 am
by MrBenn
[moved] to Map Ideas.
Re: Conquer Star 400+ territs!!!
Posted: Wed Mar 18, 2009 12:07 pm
by a.sub
MrBenn wrote:[moved] to Map Ideas.
demoted?

Re: Conquer Star 400+ territs!!!
Posted: Wed Mar 18, 2009 12:18 pm
by LED ZEPPELINER
with a map this size i wouls start with small first
Re: Conquer Star 400+ territs!!!
Posted: Wed Mar 18, 2009 12:37 pm
by a.sub
LED ZEPPELINER wrote:with a map this size i wouls start with small first
to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seen
Re: Conquer Star 400+ territs!!!
Posted: Thu Mar 19, 2009 3:12 pm
by Woodruff
a.sub wrote:LED ZEPPELINER wrote:with a map this size i wouls start with small first
to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seen
For my part, this is a good map. Then again, I'm a firm believer that "the more territories, the better", so...
Re: Conquer Star 400+ territs!!!
Posted: Fri Mar 20, 2009 11:06 am
by a.sub
Woodruff wrote:a.sub wrote:LED ZEPPELINER wrote:with a map this size i wouls start with small first
to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seen
For my part, this is a good map. Then again, I'm a firm believer that "the more territories, the better", so...
well as long as we can good good criticism it will stay

Re: Conquer Star 400+ territs!!!
Posted: Fri Mar 20, 2009 2:05 pm
by ustus
I'm up for it, but i'd want a lot of bonus regions and some impassibles. I think the conquer club emblem would be a good idea to have as a map, but it's a decidedly ambitious project. I'll make any suggs i see...
Re: Conquer Star 400+ territs!!!
Posted: Sun Mar 29, 2009 4:36 pm
by sailorseal
We are going to make some big changes so hold on kids
Re: Conquer Star 400+ territs!!!
Posted: Mon Mar 30, 2009 4:08 pm
by AndyDufresne
For something like this, you'll definitely have to consider how army counts of 3+ digits will fit into each region. 400 may not be the way to go, but even half that might still have interesting appeal.
--Andy
Re: Conquer Star 400+ territs!!!
Posted: Mon Mar 30, 2009 5:46 pm
by a.sub
AndyDufresne wrote:For something like this, you'll definitely have to consider how army counts of 3+ digits will fit into each region. 400 may not be the way to go, but even half that might still have interesting appeal.
--Andy
good call
sailor and i are talking right now as to how to attack this
