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Re: The purest form of Risk is:
Posted: Mon Nov 27, 2006 9:19 am
by Pedronicus
MeDeFe wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
read the rules - escalating is how you play world domination, flat rate is for mission cards.
Re: The purest form of Risk is:
Posted: Mon Nov 27, 2006 11:27 am
by qeee1
Pedronicus wrote:MeDeFe wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
read the rules - escalating is how you play world domination, flat rate is for mission cards.
Escalating came first, but flat rate is better.
Posted: Mon Nov 27, 2006 12:15 pm
by joeyjordison
cba readin whole thing but
placin ur own troops
placin ur own armies
seq
flat rate
adj
must move forward number of men = number of dice used min
real dice not a number gen
Re: The purest form of Risk is:
Posted: Mon Nov 27, 2006 1:25 pm
by Bishop
Pedronicus wrote:MeDeFe wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
read the rules - escalating is how you play world domination, flat rate is for mission cards.
My rules (1993 Hasbro) says escalating for both.
Re: The purest form of Risk is:
Posted: Mon Nov 27, 2006 1:27 pm
by Bishop
qeee1 wrote:Pedronicus wrote:MeDeFe wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
read the rules - escalating is how you play world domination, flat rate is for mission cards.
Escalating came first, but flat rate is better.
I thought flat rate came first and escalting came afterwards to speed up the amount of time it takes to play. But I do agree flat rate is better.
Posted: Thu Nov 30, 2006 11:45 am
by Bishop
Patroclus wrote:Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.
Oh..., and don't forget all the beer stains on the board!

^^
Or the burn marks from joints.