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OK, that is how we run FtF games... pre-made and/or secret alliances are considered a no-no, too.it has to be public record for that game
Heheheheh, you mean that they are to childish and immature... to be playing competitive games.but most of the people can't handle the added opposition so they freak
Yeah, my background is similar. Lots of Risk games back in college, so many my grades suffered in fact (well, Risk, Diplomacy, D&D, Advanced Squad Leader, Chess, Axis & Allies, Kings & Things, Backgammon...). Sometimes we'd play with house rules that said no alliances, though I think that makes for a boring game. Sometimes the negotiations had to be public, which is effectively the same rule as here.Black Jack wrote:Most of my Risk back-ground is with the board-game version.
In FtF encounters, in-game deals were considered a natural part of play.
Ganging up on the top-dog... was just a fact-of-life![]()
Why is it considered cheating in online versions?
I'm not advocating a pro or con stance on the topic... I'm still in an information-gathering mode