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Re: Classic 4X

Posted: Fri Oct 16, 2009 10:59 am
by mibi
WidowMakers wrote:
mibi wrote:
WidowMakers wrote:
mibi wrote:Personally, I think this idea sucks balls. I can actually hear the sound of the barrel being scraped.
haha. lol. Really I am not just typing this. i really laughed.

So you never joined two maps together to play risk this way. From what i have read and seen online, it is a popular variant for the game.
uh.. yeah, but you joined 4 maps together. might as well just screw it and play world 2.1
The variant works for as many boards as you wish. It is classic GP connected to as many Classic GP boards as you want. Very familiar to understand but unique the same way.

I have no big need to make this map. It will look better when it is done but I don't need to make it.
I think putting two or 4 gameboards together is different and more fun as the board is huge and everything is labeled. There is nothing familiar about AL2 to WA4.

I think what CC is hungriest for most right now is a very large geographical map. It can be entirely fictional which will allow you to be creative with the names and shapes, but full names should be on there. People do indeed like homemade fantasy, just look how popular the 'Age of' series was.

Re: Classic 4X

Posted: Fri Oct 16, 2009 8:38 pm
by captainwalrus
Well we could have even better large maps if they would raise the size restriction.
Or RJ could work more on this one (click), which I am madly in love with 8-[

Re: Classic 4X

Posted: Sun Oct 18, 2009 6:43 pm
by thenobodies80
Poll Result


Would you like to see this map (4X classic) - Same GP/bonuses as Classic just 4 boards lined up

Yes.....18.....67%

No.....9.....33%

Total votes : 27

Re: Classic 4X

Posted: Sun Oct 18, 2009 6:50 pm
by SuicidalSnowman
I think the idea of four differently themed maps but with classic arrangement is a great idea. And I continue to support this.

Re: Classic 4X

Posted: Mon Nov 02, 2009 6:43 am
by thenobodies80
It's been a while without an update.
I think that WM is busy with the Hive map development, so i'm going to move this map in the Bin for a short break (i think).

[ Moved ]