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Re: Singapore v5

Posted: Fri Oct 23, 2009 7:48 am
by natty dread
The borders of the continents look a bit unfinished. But I'm sure you're going to improve the graphics, so...

That black line next to palau ubin is unnecessary. There's no nearby territories, so just having the name next to the island would be sufficient IMO.

Same with punggol.

Re: Singapore v5

Posted: Fri Oct 23, 2009 11:17 am
by haoala
Haha, pulau ubin belongs to a continent that it's not connected to. is this meant to be?

Re: Singapore v5

Posted: Sat Oct 24, 2009 1:00 am
by jleonnn
Make it more challenging ;) Anyways, I can change it if you don't like...

Re: Singapore v5

Posted: Sat Oct 24, 2009 1:57 am
by jleonnn
I made the borders clearer. Any more suggestions?

Re: Singapore v5

Posted: Sat Oct 24, 2009 4:52 am
by jleonnn
I pretty much had nothing better to do, so I just added the army circles

Re: Singapore v5

Posted: Sat Oct 24, 2009 5:25 am
by haoala
Very nice progress, I like the new colours and borders.

It should be spelt as Pulau eg Pulau Ubin.
Paya Lebar is spelt without a Y.

Bukit can be shortened as Bt.

Is Hougang connected to Geylang? As I said, it still is a four-way connection (now three-way cos there's a border) but you should make two opposite territories connect each other fully, cutting off the other two.

Since Light blue has only 1 border now, the bonus can be reduced to 1.
Pink and Orange should have 2.
The ochre-coloured continent should have 1 (1 border)

Draw borders around the rivers, I think they should have the same thickness as inter-territorial borders.

Can you make the army circles more translucent?

Once again, good job!

Re: Singapore v5

Posted: Sat Oct 24, 2009 5:59 am
by jleonnn
I copied the circle from a file, I don't how I can lol!
Changing the opacity is my best option. Thnx for the tips!

Re: Singapore v5

Posted: Sat Oct 24, 2009 6:09 am
by haoala
oh and west coast bonus shd be 5, give bt timah less borders, try to connect yishun with AMK (otherwise it's a bottleneck at central water catchment. Pasir ris is also a bottleneck, make pulau ubin part of punggol GRC.

At the moment Bt Timah has too many borders, but I don't see how it can be fixed easily. Perhaps extend the river to separate CCK and Tengah.

Re: Singapore v5

Posted: Sat Oct 24, 2009 8:36 am
by jleonnn
ok

Re: Singapore v5

Posted: Sun Oct 25, 2009 5:00 am
by jleonnn
made the changes

Re: Singapore v5

Posted: Sun Oct 25, 2009 5:06 am
by jleonnn
it was much clearer on xcf format...

Re: Singapore v5

Posted: Sun Oct 25, 2009 8:12 am
by haoala
You missed army circles in tengah and orchard.

Re: Singapore v5

Posted: Sun Oct 25, 2009 9:59 am
by jleonnn
k, thnx

Re: Singapore v5

Posted: Sun Oct 25, 2009 11:54 am
by The Neon Peon
Move the layer with the flag beneath the land layer...

The outlines of the land need to be made more smooth.
Sea routes seem like a temporary fix.
You should probably reduce the vertical spacing on your territory names or keep them to one line.

You don't even have "Singapore" on the map, yet you found space to put "Malaysia" twice...

Re: Singapore v5

Posted: Mon Oct 26, 2009 12:48 am
by jleonnn
I'll just erase the land texture on the border to make it look softer then

Re: Singapore v5

Posted: Mon Oct 26, 2009 1:27 am
by jleonnn
what do you mean by sea routes?

Re: Singapore v11

Posted: Mon Oct 26, 2009 3:09 am
by jleonnn
the images are clearer on photobucket itself so click on the links to them

Re: Singapore v11

Posted: Mon Oct 26, 2009 9:49 am
by jleonnn
I've done the XML and the changes to the map. Of course, I will up date the XML too

Re: Singapore v11

Posted: Mon Oct 26, 2009 2:15 pm
by captainwalrus
There is no need to double or triple post.
Also, there is no need to do the xml until much later, since this will be much different by the time it is done and ready for the xml.
If you save it as a .png instead of ,jpg it comes up clearer.

Re: Singapore v11

Posted: Tue Oct 27, 2009 12:24 am
by jleonnn
I saved it as bmp, thnx

Re: Singapore v11

Posted: Sat Oct 31, 2009 4:52 pm
by iancanton
consider merging bishan with one of its neighbouring bonus zones or splitting it into 3 regions, otherwise u'll have to put a starting neutral on kallang to prevent someone from starting with the bonus.

ian. :)

Re: Singapore v11

Posted: Sun Nov 01, 2009 5:35 am
by jleonnn
kk. :D

Re: Singapore v12

Posted: Tue Nov 10, 2009 5:11 am
by jleonnn
Done the changes

Re: Singapore v12

Posted: Tue Nov 10, 2009 7:57 am
by haoala
yes, the map is coming along very well, except that the north most continent should have 2 bonus.

Re: Singapore v12

Posted: Wed Nov 11, 2009 2:28 am
by jleonnn
ok, thnx