Maybe darken the green a bit.rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
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Maybe darken the green a bit.rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
Here is the changed map from Light Green to Darker Green.pepperonibread wrote:Maybe darken the green a bit.rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?


Fixed XML:yeti_c wrote:You may need to change your continents...
Anything that was written <component> is now <territory>
Note you can also use <continent> in your components if your logic needs it!!
C.

Here you Go!Coleman wrote:I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.


Good Question! Lets set a poll for this.oaktown wrote: And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?

Ok, what colors best work for you? I will change it and make a map just for you to see or I can name them for you.oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.oaktown wrote:
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
Ok I will name them for you.oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
Huh, was that a change? I guess I overlooked that completely. Usually maps simply say "Hold All XX: +2." And it's a bit confusing because the Star is +1 alone, but the others are combined. Let's see if somebody can't come up with something better than "When is it All Collected" which could also be misread to mean you have to collect them all, together.rgbubba wrote:Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.
